Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more. Functionality will expand while games get written. It is not yet known what the full feature set of this engine will be but there are planned and considered features on the bottom of this page.
Check out the wiki for additional information.
Engine:
- Windows and Linux compatible
- easy setup, run and shutdown
- fixed time step
- pause mode
- states and transitions
- pre/post update/render calls
- resource manager for images, sounds and objects
- load/save of configuration (graphics- and input device)
- game options and config menu
Input:
- key control device
- reconfigure config menu
Graphics:
- render tweening
- virtual resolution, aspect ratios
- render state push and pop
- render layers
Game Entities:
- entity manager (render layers, entity groups)
- image entity
- camera entity (entity follow, camera shake)
Sound:
- easy playback from resource manager
Planned features:
- better sound control
- gamepad support
- text entities
- interpolated values for use with sound, entities, color, etc.
Game2D is licensed under the MIT license:
Copyright (c) 2014 Wiebo de Wit.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.