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Multitudes: Implement a divisor #40

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@bb010g bb010g commented Mar 12, 2022

Somewhat addresses #37. Additionally, the effective player count (to the best of Multitudes's knowledge) will be printed when setting the multiplier or divisor.

UnadjustPlayerCount isn't perfect if AdjustPlayerCount lost information during division, but the worst that will happen is that the teleporter will trigger a few players early.

Also, switch from MMHOOK to Harmony. Works pretty similarly, but without requiring any assembly generation. (libs/MMHOOK_RoR2.dll is no longer required.)

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bb010g commented Mar 18, 2022

When looking at the diff on GitHub, toggle "ignore whitespace"; 462450e messed up line endings and one of the commits here corrects that.

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