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fix: fresh session first poll #236
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WalkthroughThis pull request updates control flow and error handling in key tracking components. In the Changes
Sequence Diagram(s)sequenceDiagram
participant C as Client
participant TH as TrackingHandler
participant DB as SQLDB
participant GT as GameTracker
participant EV as EventEmitter
C->>TH: StartTracking(userCode, restore=false)
TH->>DB: CreateSession(userCode)
DB-->>TH: Session created
TH->>GT: GetUser(userCode)
GT-->>TH: User details (LP, MR, DisplayName)
TH->>DB: Update session with user info
TH->>EV: Emit "match" event
TH-->>C: Return session
sequenceDiagram
participant T as SF6Tracker
participant BL as BattleLog Service
participant C as Cancel Handler
T->>BL: GetBattleLog()
alt Battle log is nil or error occurs
T->>C: Invoke cancel function
else Valid battle log
T->>T: Process match & update stats
end
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Actionable comments posted: 1
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (3)
cmd/tracking.go
(1 hunks)pkg/model/config.go
(1 hunks)pkg/tracker/sf6/track.go
(1 hunks)
🧰 Additional context used
🪛 GitHub Check: go-lint
pkg/tracker/sf6/track.go
[failure] 40-40:
SA5011(related information): this check suggests that the pointer can be nil (staticcheck)
🪛 GitHub Actions: Lint go code
pkg/tracker/sf6/track.go
[error] 43-43: SA5011: possible nil pointer dereference (staticcheck)
🔇 Additional comments (5)
pkg/model/config.go (1)
9-9
: Verify if this change belongs in this PR.The change to the default theme from "default" to "tekken" seems unrelated to fixing the first poll in a fresh session. Consider moving this change to a separate PR to maintain focused changes.
cmd/tracking.go (4)
78-82
: LGTM! Improved session creation flow.Creating the session first, then fetching user details is a cleaner approach.
88-98
: LGTM! Proper error handling and user details assignment.The code properly handles errors when fetching and saving user details, and correctly assigns the user's LP, MR, and DisplayName to the session.
99-105
: LGTM! Added initial match state emission.Emitting the initial match state helps update the UI immediately with the user's current stats.
78-106
: Verify potential race condition in session initialization.There's a potential race condition where the Poll method could be called before the session fields (LP, MR, UserName) are populated, as the ticker and polling goroutine are started immediately after session creation.
Consider moving the ticker and polling initialization after the session fields are populated:
session.UserName = user.DisplayName ch.eventEmitter("match", model.Match{ UserName: session.UserName, LP: session.LP, MR: session.MR, SessionId: session.Id, UserId: session.UserId, }) +// Initialize polling after session is fully populated ticker := time.NewTicker(30 * time.Second) ch.forcePollChan = make(chan struct{})
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