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# ****************************************************************************************** | ||
# | ||
# raylib [textures] example - Retrieve image data from texture: load_image_from_texture() | ||
# | ||
# NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) | ||
# | ||
# Example originally created with raylib 1.3, last time updated with raylib 4.0 | ||
# | ||
# Example ported to Ruby by Wilson Silva (@wilsonsilva). Works with Raylib 4.5 | ||
# | ||
# Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, | ||
# BSD-like license that allows static linking with closed source software | ||
# | ||
# Copyright (c) 2015-2023 Ramon Santamaria (@raysan5) | ||
# | ||
# ****************************************************************************************** | ||
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require 'bundler/setup' | ||
require 'raylib' | ||
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# Initialization | ||
# -------------------------------------------------------------------------------------- | ||
SCREEN_WIDTH = 800 | ||
SCREEN_HEIGHT = 450 | ||
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Raylib.init_window(SCREEN_WIDTH, SCREEN_HEIGHT, 'raylib [textures] example - texture to image') | ||
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# NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) | ||
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image_path = File.join(__dir__, 'resources/raylib_logo.png') | ||
image = Raylib.load_image(image_path) # Load image data into CPU memory (RAM) | ||
texture = Raylib.load_texture_from_image(image) # Image converted to texture, GPU memory (RAM -> VRAM) | ||
Raylib.unload_image(image) # Unload image data from CPU memory (RAM) | ||
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image = Raylib.load_image_from_texture(texture) # Load image from GPU texture (VRAM -> RAM) | ||
Raylib.unload_texture(texture) # Unload texture from GPU memory (VRAM) | ||
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texture = Raylib.load_texture_from_image(image) # Recreate texture from retrieved image data (RAM -> VRAM) | ||
Raylib.unload_image(image) # Unload retrieved image data from CPU memory (RAM) | ||
# --------------------------------------------------------------------------------------- | ||
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# Main game loop | ||
until Raylib.window_should_close # Detect window close button or ESC key | ||
# Draw | ||
# ---------------------------------------------------------------------------------- | ||
Raylib.begin_drawing | ||
Raylib.clear_background(Raylib::RAYWHITE) | ||
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Raylib.draw_texture(texture, (SCREEN_WIDTH/2) - (texture.width/2), (SCREEN_HEIGHT/2) - (texture.height/2), Raylib::WHITE) | ||
Raylib.draw_text('this IS a texture loaded from an image!', 300, 370, 10, Raylib::GRAY) | ||
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Raylib.end_drawing | ||
# ---------------------------------------------------------------------------------- | ||
end | ||
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# De-Initialization | ||
# -------------------------------------------------------------------------------------- | ||
Raylib.unload_texture(texture) # Texture unloading | ||
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Raylib.close_window # Close window and OpenGL context | ||
# -------------------------------------------------------------------------------------- |