This is a 2D platformer game project. Have been made open-source again on Nov, 2017. Controls are mobile friendly now as well as desktop friendly during dev mode.
TODO (PRIORITIZED):
NEW: Story mode diff levels (DONE)
NEW: Respawn script, + camera disable (DONE)
NEW: Size scalable for future monster growing and/or player size up transform.localscale (DONE)
NEW: Independent player/monster level/dmg/speed for upgrades (DONE)
NEW: High Score local storage
Scrolling damage text (DONE)
Raining reward for knock offs (DONE)
Jump mechanics improved (DONE)
Joystick control and re-arrange button layout (DONE)
Sound Effects (DONE)
Hit Effects (DONE)
Death = lose score - > Game Over screen (DONE)
Menu screen (DONE)
Exit/Restart button (DONE)
Food drops (DONE)
Smooth out animations, the "stun" right now is not what I want (DONE)
Near-future:
Mass level increments (maybe?)
Rewards (require a graphic designer for new sprites)
Auto generate levels
Next level screen
Future:
Climbing ladders
Gliding in the air with parachute
Bosses
DONE (PRIOR TO NOV 2017):
Health bars and other power bars
Collectibles
Increased rewards and monster levels
Platform collisions (v2)
Player animations and control
Enemies animations and control
Damage and death
Mobile device buttons
Fixed screen orientation
Fixed button layout anchors and rotation fixes