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#include "Tool.h" | ||
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#include <functional> | ||
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#include "SDL_video.h" | ||
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#include "Renderer.h" | ||
#include "Math/Vector2.h" | ||
#include "Window/SDLWindow.h" | ||
#include "imgui.h" | ||
#include "UI/Colors.h" | ||
#include "Window/PlatformWindowHooks.h" | ||
#include <Camera/CameraData.h> | ||
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extern bool ImGui_ImplSDL2_InitForMetal( SDL_Window* window ); | ||
extern bool ImGui_ImplSDL2_InitForD3D( SDL_Window* window ); | ||
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Tool::Tool( ToolCreationFlags& inToolCreationFlags ) | ||
: m_toolCreationFlags( inToolCreationFlags ) | ||
{ | ||
} | ||
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void Tool::Start() | ||
{ | ||
if( m_renderer ) | ||
{ | ||
return; | ||
} | ||
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m_renderer = new BGFXRenderer(); | ||
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std::function<void( const Vector2& )> ResizeFunc = [this]( const Vector2& NewSize ) | ||
{ | ||
if( m_renderer ) | ||
{ | ||
m_renderer->WindowResized( NewSize ); | ||
} | ||
}; | ||
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m_window = new SDLWindow( "ME HUB", ResizeFunc, 500, 300, Vector2( 1280, 720 ) ); | ||
m_window->SetBorderless( m_toolCreationFlags.isBorderless ); | ||
ResizeFunc( Vector2( 1280, 720 ) ); | ||
RendererCreationSettings set; | ||
set.WindowPtr = m_window->GetWindowPtr(); | ||
set.InitAssets = false; | ||
m_renderer->Create( set ); | ||
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#if USING( ME_PLATFORM_WIN64 ) | ||
ImGui_ImplSDL2_InitForD3D( static_cast<SDLWindow*>( m_window )->WindowHandle ); | ||
#endif | ||
#if USING( ME_PLATFORM_MACOS ) | ||
ImGui_ImplSDL2_InitForMetal( static_cast<SDLWindow*>( m_window )->WindowHandle ); | ||
#endif | ||
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ImGuiIO& io = ImGui::GetIO(); (void)io; | ||
Path EngineConfigFilePath = Path( ".tmp/hub-imgui.cfg" ); | ||
io.IniFilename = EngineConfigFilePath.FullPath.c_str(); | ||
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io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_RendererHasViewports; | ||
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{ | ||
ImVec4* colors = ImGui::GetStyle().Colors; | ||
colors[ImGuiCol_Text] = COLOR_TEXT; | ||
colors[ImGuiCol_TextDisabled] = ImVec4( 0.50f, 0.50f, 0.50f, 1.00f ); | ||
colors[ImGuiCol_WindowBg] = COLOR_FOREGROUND; | ||
colors[ImGuiCol_ChildBg] = ImVec4( 1.00f, 1.00f, 1.00f, 0.00f ); | ||
colors[ImGuiCol_PopupBg] = ImVec4( 0.08f, 0.08f, 0.08f, 0.94f ); | ||
colors[ImGuiCol_Border] = ImVec4( 0.43f, 0.43f, 0.50f, 0.50f ); | ||
colors[ImGuiCol_BorderShadow] = ImVec4( 0.00f, 0.00f, 0.00f, 0.00f ); | ||
colors[ImGuiCol_FrameBg] = COLOR_DROPDOWN; | ||
colors[ImGuiCol_FrameBgHovered] = ImVec4( 0.40f, 0.40f, 0.40f, 0.40f ); | ||
colors[ImGuiCol_FrameBgActive] = ImVec4( 0.18f, 0.18f, 0.18f, 0.67f ); | ||
colors[ImGuiCol_TitleBg] = COLOR_BACKGROUND_BORDER; | ||
colors[ImGuiCol_TitleBgActive] = COLOR_BACKGROUND_BORDER; | ||
colors[ImGuiCol_TitleBgCollapsed] = ImVec4( 0.00f, 0.00f, 0.00f, 0.51f ); | ||
colors[ImGuiCol_MenuBarBg] = COLOR_FOREGROUND; | ||
colors[ImGuiCol_ScrollbarBg] = COLOR_FOREGROUND; | ||
colors[ImGuiCol_ScrollbarGrab] = COLOR_WHITE_25; | ||
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4( 0.41f, 0.41f, 0.41f, 1.00f ); | ||
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4( 0.51f, 0.51f, 0.51f, 1.00f ); | ||
colors[ImGuiCol_CheckMark] = ImVec4( 0.94f, 0.94f, 0.94f, 1.00f ); | ||
colors[ImGuiCol_SliderGrab] = ImVec4( 0.51f, 0.51f, 0.51f, 1.00f ); | ||
colors[ImGuiCol_SliderGrabActive] = ImVec4( 0.86f, 0.86f, 0.86f, 1.00f ); | ||
colors[ImGuiCol_Button] = { 0.220f, 0.220f, 0.220f, 0.25f }; | ||
colors[ImGuiCol_ButtonHovered] = COLOR_PRIMARY_HOVER; | ||
colors[ImGuiCol_ButtonActive] = COLOR_PRIMARY_PRESS; | ||
colors[ImGuiCol_Header] = COLOR_WHITE_25; | ||
colors[ImGuiCol_HeaderHovered] = COLOR_PRIMARY_HOVER; | ||
colors[ImGuiCol_HeaderActive] = COLOR_PRIMARY_PRESS; | ||
colors[ImGuiCol_Separator] = COLOR_BACKGROUND_BORDER; | ||
colors[ImGuiCol_SeparatorHovered] = COLOR_PRIMARY_HOVER; | ||
colors[ImGuiCol_SeparatorActive] = COLOR_PRIMARY_PRESS; | ||
colors[ImGuiCol_ResizeGrip] = ImVec4( 0.91f, 0.91f, 0.91f, 0.25f ); | ||
colors[ImGuiCol_ResizeGripHovered] = ImVec4( 0.81f, 0.81f, 0.81f, 0.67f ); | ||
colors[ImGuiCol_ResizeGripActive] = ImVec4( 0.46f, 0.46f, 0.46f, 0.95f ); | ||
colors[ImGuiCol_PlotLines] = ImVec4( 0.61f, 0.61f, 0.61f, 1.00f ); | ||
colors[ImGuiCol_PlotLinesHovered] = ImVec4( 1.00f, 0.43f, 0.35f, 1.00f ); | ||
colors[ImGuiCol_PlotHistogram] = ImVec4( 0.73f, 0.60f, 0.15f, 1.00f ); | ||
colors[ImGuiCol_PlotHistogramHovered] = ImVec4( 1.00f, 0.60f, 0.00f, 1.00f ); | ||
colors[ImGuiCol_TextSelectedBg] = ImVec4( 0.87f, 0.87f, 0.87f, 0.35f ); | ||
//colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); | ||
colors[ImGuiCol_DragDropTarget] = ImVec4( 1.00f, 1.00f, 0.00f, 0.90f ); | ||
colors[ImGuiCol_NavHighlight] = ImVec4( 0.60f, 0.60f, 0.60f, 1.00f ); | ||
colors[ImGuiCol_NavWindowingHighlight] = ImVec4( 1.00f, 1.00f, 1.00f, 0.70f ); | ||
colors[ImGuiCol_Tab] = COLOR_FOREGROUND; | ||
colors[ImGuiCol_TabHovered] = COLOR_PRIMARY_HOVER; | ||
colors[ImGuiCol_TabActive] = COLOR_PRIMARY; | ||
colors[ImGuiCol_TabUnfocused] = COLOR_TITLE; | ||
colors[ImGuiCol_TabUnfocusedActive] = COLOR_FOREGROUND; | ||
colors[ImGuiCol_TableHeaderBg] = COLOR_HEADER; | ||
colors[ImGuiCol_TableRowBg] = COLOR_TITLE; | ||
colors[ImGuiCol_TableRowBgAlt] = COLOR_RECESSED; | ||
} | ||
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// Hooking into ImGui | ||
{ | ||
ImGui::InitHooks( m_window, m_renderer->GetImGuiRenderer() ); | ||
} | ||
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/*{ | ||
ProjectEntry p; | ||
p.BackgroundImage = ResourceCache::GetInstance().Get<Moonlight::Texture>(Path("fl.png")); | ||
p.TitleImage = logo; | ||
p.Name = "Fruit Loops"; | ||
Cache.Projects.push_back(p); | ||
} | ||
{ | ||
ProjectEntry p; | ||
p.BackgroundImage = ResourceCache::GetInstance().Get<Moonlight::Texture>(Path("run.png")); | ||
p.TitleImage = logo; | ||
p.Name = "Fruit Loops: Secret Department"; | ||
Cache.Projects.push_back(p); | ||
}*/ | ||
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// Setup the borderless window | ||
{ | ||
auto cb = [this]( const Vector2& pos ) -> std::optional<SDL_HitTestResult> | ||
{ | ||
if( pos > TitleBarDragPosition && pos < TitleBarDragPosition + TitleBarDragSize ) | ||
{ | ||
return SDL_HitTestResult::SDL_HITTEST_DRAGGABLE; | ||
} | ||
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return std::nullopt; | ||
}; | ||
m_window->SetBorderless( m_toolCreationFlags.isBorderless ); | ||
m_window->SetCustomDragCallback( cb ); | ||
} | ||
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OnStart(); | ||
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Run(); | ||
} | ||
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void Tool::Run() | ||
{ | ||
while( !m_window->ShouldClose() ) | ||
{ | ||
m_window->ParseMessageQueue(); | ||
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m_input.Update(); | ||
ImGuiIO& io = ImGui::GetIO(); | ||
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Vector2 mousePos = m_input.GetMousePosition(); | ||
if( io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable ) | ||
{ | ||
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) | ||
mousePos = m_input.GetGlobalMousePosition(); | ||
} | ||
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m_renderer->BeginFrame( mousePos, ( m_input.IsMouseButtonDown( MouseButton::Left ) ? 0x01 : 0 ) | ||
| ( m_input.IsMouseButtonDown( MouseButton::Right ) ? 0x02 : 0 ) | ||
| ( m_input.IsMouseButtonDown( MouseButton::Middle ) ? 0x04 : 0 ) | ||
, (int32_t)m_input.GetMouseScrollOffset().y | ||
, m_window->GetSize() | ||
, -1 | ||
, 255 ); | ||
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OnUpdate(); | ||
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Moonlight::CameraData cam; | ||
m_renderer->Render( cam ); | ||
m_input.PostUpdate(); | ||
} | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
#include "Engine/Input.h" | ||
#include "Math/Vector2.h" | ||
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class SDLWindow; | ||
class BGFXRenderer; | ||
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struct ToolCreationFlags | ||
{ | ||
bool isBorderless = false; | ||
}; | ||
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class Tool | ||
{ | ||
public: | ||
Tool() = delete; | ||
Tool( ToolCreationFlags& inToolCreationFlags ); | ||
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void Start(); | ||
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virtual void OnStart() = 0; | ||
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virtual void OnUpdate() = 0; | ||
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private: | ||
void Run(); | ||
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protected: | ||
ToolCreationFlags m_toolCreationFlags; | ||
Input m_input; | ||
SDLWindow* m_window = nullptr; | ||
BGFXRenderer* m_renderer = nullptr; | ||
Vector2 TitleBarDragPosition = { 0.f, 0.f }; | ||
Vector2 TitleBarDragSize = { 0.f, 0.f }; | ||
}; |
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