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bspguy v2

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@wootguy wootguy released this 18 May 05:38
· 250 commits to master since this release

New:

  • Added simplify command for further reducing clipnodes.
  • Added delete command for deleting BSP models.
  • Added -optimize flag to the merge command. This reduces usage of all data types.
  • -hull 0 can be used with the noclip command. Deleting hull 0 reduces usage for all data types except clipnodes.
  • Added -redirect option to the noclip command. This redirects a clipnode hull to another one instead of disabling the hull entirely. This allows players/monsters to interact with the target model normally, but with less accurate collision.

Improved:

  • -nohull2 redirects hull 2 to hull 1 instead of disabling hull 2 entirely. This results in the same reduction of clipnodes while allowing large monsters and pushables to function normally (but with less accurate collision).
  • Unused data is deleted when merging or deleting model hulls.
  • Huge reduction in visdata size when merging (~2.5 MB -> ~0.01 MB on an echoes merge).

Fixed:

  • Fixed broken collision/faces on some entities (#1).
  • Fixed duplicate textures in output file when merging (#2)
  • Fixed crashes merging visibility and resizing lightmaps on some maps.
  • Fixed info_nodes being deleted when merging.

See the wiki for more info on simplify, delete, -optimize and -hull 0