Releases: woutkolkman/mousedrag
Releases · woutkolkman/mousedrag
Release 0.2.5
- Prevent throwing weapons while they are still grabbed
- Fixed weapon mode fix preventing grabbed items from being released
- logDebug option
- Options to further customize the menu
- Re-order keybind options
- DLL deafen ramping up too high fix
Release 0.2.4
- Compare slot with command based on spritename instead of index, for future customization
- Trigger/reset objects
- Kill/revive oracles
- Stun option
- Removed unused sprites
- Throw-activate items with mouse option (bombs, vulturegrubs, etc.)
- Fixed invisible beams of deleted/moved spears
- Menu snaps to target even when followTarget is off
- Renamed delete to destroy to avoid confusion
Release 0.2.3
- Fixed crash when deleting beehive
- Prevent future co-op problems by using firstandaliveplayer instead of player[0]
Release 0.2.2
- Lineage option when killing creatures
- Re-order options
- Rapid duplication when holding button
- Pause objects keybind
Release 0.2.1
- Added tame/clear relationships options
- Disable menu when sandbox edit menu is active
- Refresh container (background) at framerate
- New sprites
- Bugfix killing SlugNPC when killing all creatures
Release 0.2.0
- Added in-game menu so keybinds aren't required
Release 0.1.5
- Potential fix for mouse position bug (needs feedback)
- Pause room creatures key
- Changed options layout
- Hide windows mouse pointer option
- Optionally pause/delete slugpups
- Fixed player duplication errors
- Update creatures at least once after spawning when paused
- Fix oracle sprites loitering after deletion
Release 0.1.4
- Fixed creatures still paused when returning from main menu
Release 0.1.3
- Exit game over mode when reviving player
- Fixed bug were duplicated creatures used same creaturestate
- Option to create exact copy using ID when duplicating
- Support for duplicating:
- Players
- Oracles (iterator puppets)
- Popcorn plants
Release 0.1.2
- Kill / revive creatures
- Duplicate creatures / objects
- Don't set velocity when object is paused (to prevent launch)
- Stop dragging when chunk is not in this room