Update cmake.yml #127
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name: CMake | |
on: | |
push: | |
branches: [ main ] | |
pull_request: | |
branches: [ main ] | |
workflow_dispatch: | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally | |
# well on Windows or Mac. You can convert this to a matrix build if you need | |
# cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
strategy: | |
matrix: | |
platform: [ubuntu-20.04, macos-11, windows-latest] | |
runs-on: ${{ matrix.platform }} | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
submodules: recursive | |
- name: Check 3rdparty prebuilt cache (Linux & macOS) | |
id: cache-nix | |
uses: actions/cache@v2 | |
with: | |
path: 3rdparty/prebuilt | |
key: ${{ runner.os }}-${{ matrix.platform }}-build-${{ hashFiles('3rdparty/build.sh') }} | |
if: runner.os == 'Linux' || runner.os == 'macOS' | |
- name: Check 3rdparty prebuilt cache (Windows) | |
id: cache-win | |
uses: actions/cache@v2 | |
with: | |
path: 3rdparty/prebuilt | |
key: ${{ runner.os }}-${{ matrix.platform }}-build-${{ hashFiles('3rdparty/build.bat') }} | |
if: runner.os == 'Windows' | |
- name: Prebuild 3rdparty libs (Linux & macOS) | |
run: | | |
# make file runnable, might not be necessary | |
chmod +x "${GITHUB_WORKSPACE}/3rdparty/build.sh" | |
# run script | |
"${GITHUB_WORKSPACE}/3rdparty/build.sh" | |
if: (runner.os == 'Linux' || runner.os == 'macOS') && steps.cache-nix.outputs.cache-hit != 'true' | |
- name: Prebuild 3rdparty libs (Windows) | |
run: | | |
cmd /k "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvars64.bat" | |
.\build.bat | |
working-directory: .\3rdparty | |
if: runner.os == 'Windows' && steps.cache-win.outputs.cache-hit != 'true' | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -DPVE_DDNS_CLIENT_VER="0.0.3" -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} | |
#- name: Test | |
# working-directory: ${{github.workspace}}/build | |
# Execute tests defined by the CMake configuration. | |
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | |
#run: ctest -C ${{env.BUILD_TYPE}} | |
# run: pve-ddns-client | |
- name: Upload artifact (Linux & macOS) | |
uses: actions/upload-artifact@v2 | |
with: | |
name: ${{ runner.os }}-artifact | |
path: | | |
${{github.workspace}}/build/pve-ddns-client | |
${{github.workspace}}/build/*.yml | |
if: runner.os == 'Linux' || runner.os == 'macOS' | |
- name: Upload artifact (Windows) | |
uses: actions/upload-artifact@v2 | |
with: | |
name: ${{ runner.os }}-artifact | |
path: | | |
${{github.workspace}}\build\${{env.BUILD_TYPE}}\pve-ddns-client.exe | |
${{github.workspace}}\build\*.yml | |
if: runner.os == 'Windows' |