🚀 The x-lik is a unique concept that has undergone significant performance improvements. It is a re-built version based on the past LIK framework and can run on the Windows platform. It has various API interfaces such as YD, Dz, kk, etc., and has a unique completely safe running environment, ensuring that no player asynchronous problems will occur during the game. It supports the most advanced map hot update and the most intelligent code obfuscation encryption, even supporting Chinese code obfuscation. It has also innovated and optimized multiple functional modules such as resource files, sound effects, UI, etc.
- Multiple example projects, quick reference to get started.
- Usage habits are 20% similar to h-lua, 60% similar to singluar, 90% similar to lik, low learning cost.
- Include and update all the past framework features, convenient and quick
- Fix all the bugs in the history of all the past frameworks.
- Optimize the defects of all frameworks in the past, such as the loss of shift commands.
- The structure of each level is clearer and more friendly to customize.
- Extremely safe running mechanism to solve asynchronous problems.
- Huge common libraries, covering 99% of the usage scenarios.
- Better JAPI library, including commercial APIs.
- Multi-categorized class library, many new UI classes, greatly improved performance and support for multiple inheritance.
- more convenient and intelligent obfuscation settings (precisely assigned to each library encrypt.json)
- more excellent and robust development environment once and for all
- more accurate and more concise assets resource data configuration
- clearer debug information, quickly locate the problem
- Includes excellent sound and up-to-date development environment
🌈 Let's take a look at some test comparisons(10 times average):
lik | x-lik | ratio | change | |
---|---|---|---|---|
array create[100000] | 0.787 sec | 0.181 sec | 23.0% | -77.0% |
effect create[10000] | 1.034 sec | 0.137 sec | 13.2% | -86.8% |
Unit create[10000] | 55.913 sec | 10.726 sec | 19.2% | -80.8% |
Item create[10000] | 11.682 sec | 7.625 sec | 65.3% | -34.7% |
Ability create[10000] | 5.005 sec | 0.221 sec | 4.42% | -95.6% |
Timer[100000*3] | 14.250 sec | 0.804 sec | 5.64% | -94.4% |
Buff[100000] | 11.025 sec | 3.147 sec | 28.5% | -71.5% |
attr defend modify[100000] | 1.653 sec | 0.958 sec | 58.0% | -42.0% |
attr attack modify[100000] | 1.667 sec | 1.026 sec | 61.5% | -38.5% |
attr exp modify[100000] | 8.905 sec | 1.347 sec | 15.1% | -84.9% |
ConvertWorldPosition[100000] | 4.057 sec | 1.775 sec | 43.8% | -56.2% |
UI Event register[100000] | 3.941 sec | 3.014 sec | 76.5% | -23.5% |
missile shoot[150] | 57.3 frames | 63.4 frames | 110.6% | +10.6% |
missile shoot[300] | 23.1 frames | 62.3 frames | 269.7% | +169.7% |
missile shoot[500] | 7.8 frames | 57.2 frames | 733.3% | +633.3% |
missile shoot[750] | 2.7 frames | 55.3 frames | 2048.1% | +1948.1% |
missile shoot[1000] | 0.5 frames | 54.1 frames | 10820.0% | +10720.0% |
orderRoute at 50frames | 250 units | 500 units | 200.0% | +100.0% |
Thank you so much already for using my projects!
If you would like to further support my open source work or become a fan, visit hunzsig.com for more information and development updates.