I involved myself in learning Rust via Bevy, and in the process of learning I started making this game (or not game). At least i playing in making game .;)
I don’t think this should be taken as a basis, but if my code helps someone, I’ll be glad.
In addition, I will gratefully accept any advice and directions.
cargo build --release
Everything is simple and usual. :)
Space (overlooking something green), you (in spaceship clumsily made in Blender), asteroids (advancing inexorably on all hands), square surface at Vec3::ZERO (as placeholder an as yet unbuilt space base), several gas stations (How can we live without them, everyone eats fuel :) ) and that's all for now.
At the moment you can chase asteroids and destroy them. (you have unguided missiles (temporary unlimited ) and laser that consumes fluel)
Hint: Click on asteroid makes it the target for spaceship (at least it helps in targeting in 3rd person view).
Hint: Arrow at the top right corner points to target.
Hint: Dist XZ and Dist Y on top - distance to target in according planes.
Hint: Strange looking spheres near Vec3::ZERO is a gas stations (when you fluel level less 20% your ship target will be closest station ).
1 - Third Person
2 - Back
3 - Top
4 - Left
5 - Right
6 - Orbit Camera
W - Forward
S - Back
A - Turn Left
D - Turn Right
ArrowUp - Up
ArrowDown - Down
ArrowLeft - Turn Left (slow)
ArrowRight - Turn Right (slow)
B - Break
V - Very Dumb AutoPilot :)
ControlLeft - Launch a missile
ControlRight - Laser Shot
To be continued...