- translate jit.gl.material shaders in JitterGL3 to GLSL-shaders for jit.gl.shader
- optimize the native jit.gl.material normalmap-calculation from heightmap texture using the fragment shader
- avoid occasional linear glitches across normalmap
- inherit texture dimensions in GL3 for precise mapping
- modulate material colors natively available in jit.gl.material in the shader code
__ any support and improvements welcome.
Tim H. / Xenorama