0.6
Release includes:
- dxvk-remix actions build: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8437723042
- bridge-remix actions build: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/8397501958
- asi loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/tag/v7.1.0
- all required t5- rtx assets
- sample rtx mod (frontend (menu), kino der toten)
Changelog:
- added dvar
r_showTess
to display materials and images used by either models or bsp - fixed multiple issues where the game was rendering objects with the wrong texture due to complex shaders and texture order
- fixed fastfile loading when using game_mod
- fixed an unhandled CEG check that would force crash the game when buying a perk
- add water surface rendering + added dvar
rtx_water_uv_scale
to scale water uv's map_settings.ini
refactoring + sky support + sun spawning + manual cell (portal) culling override ability- improved effect performance
- added fixed function rendering of rigid-skinned xmodels
- increased tempskin buffer (engine internals -> can now render more skinned meshes at once)