What's Changed
- Fixed spawn decal for moving characters by @xthebat in #277
- Added spatial sounds by @xthebat in #281
- Added firearm decal size randomization by @xthebat in #285
- Added headshot and kevlar sound by @xthebat in #286
- Fixed infinity ammo reload bug and shotgun reload animation bug by @xthebat in #287
- Refactored asserts on getting objects and logging by @xthebat in #293
- Fixed MP9 reload animation by @xthebat in #294
- Fixed decal indirect light render by @xthebat in #295
- Added new bullet hits decals pack by @xthebat in #298
- Recovered vertical camera lag - added default parameters to C++ Character by @xthebat in #301
- Fixed severa camera bugs by @xthebat in #303
- Fixed crash for destroy after by @xthebat in #304
- Fixed/Added comment on fix for async after by @xthebat in #305
- Fixed stand/crouch transition animation by @xthebat in #307
- Implemented main menu with ability to go available maps in default game mode by @xthebat in #309
- Fixed mouse cursor HUD bug by @xthebat in #315
- Fixed map order in Play tab by @xthebat in #316
- Added Start tab in main menu by @xthebat in #317
- Added main menu settings tab by @xthebat in #318
- Added key validator for settings tab by @xthebat in #321
- Fixed events registration in package build by @xthebat in #325
- Fixed map previews in package build by @xthebat in #326
Cloud9 Build Patch 15.5 - NOTE: Should not be run inside package
Full Changelog: patch-14.3...patch-15.5