forked from GarageGames/Torque3D
-
Notifications
You must be signed in to change notification settings - Fork 0
Compiling Torque 3D
DavidMontgomery-Blake-GG edited this page Oct 16, 2012
·
2 revisions
How to Generate Visual Studio Projects and Compile Torque 3D
If you are going to be using a PhysX template, then you will need to complete this step. Otherwise, you can go to 2a.
- In a web browser, go to the NVidia Support Center (http://supportcenteronline.com/ics/support/default.asp?deptID=1949)
- If you do not have an account, you will need to register with them to have the support staff create an account for you.
- If you have an account, login.
- On the middle of the page, on the right, click on Downloads.
- On the far right column, under Old downloads, click More.
- Download the Windows 2.8.4.6 version.
- Run the installer and follow the steps to install it in the default location.
- Depending on your operating system version, you may need to reboot after the installation.
- Run the Torque 3D Toolbox.
- Click New Project.
- Choose a base template.
- Name the Project.
- Click Create to create the project.
- When it finishes, click the Finished button.
- Open the Templates directory.
- Right-click and copy the template that you want to use.
- Navigate to the directory where you want to develop your game.
- Paste inside of that directory to copy the files.
- Open the game directory.
- Rename the executable and DLL files to the name of your game (for example, rename Full.exe to MyGame.exe if you used the Full template).
- Rename the plugin's in the same way, replacing the template name with your game's name.
- Inside your project directory, double-click the generateProjects.bat file.
- It will create the solutions.
- Navigate to engine\build\Visual Studio 2010
- Double-click the Torque 3D.sln file.
- When Visual Studio 2010 is fully loaded, press F5 to perform a clean build.