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Geographic themes | ||
- Forest on all sides, 1-9 | ||
- Southern-flowing river, spilling into a waterfall (Heart) | ||
- Heart is only traversable by stopping at encampment North, then trekking down. Cloud forest? | ||
- River continues as land opens to non-forest, mostly plains, plateaus, grasslands etc but mountain range on the west side | ||
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Language family: | ||
Current weather: Drizzly | ||
Land/Kingdom: The Riverlands, Watersilk Weald | ||
River: Wandering? Watersilk? | ||
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### Faction A | ||
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- Religious (Order) | ||
- Renknown | ||
- Respected far and wide | ||
- Fealty | ||
- Its followers are loyal | ||
- Subterfuge | ||
- Employees a network of spies, like The Entity | ||
- Overthrow current regime | ||
- Specialists required | ||
- Obtain Relic | ||
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### Faction B | ||
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- Mercantile (Guild) | ||
- Resources | ||
- Gold | ||
- Land | ||
- Force | ||
- Warriors | ||
- Relics | ||
- Anonymity | ||
- An amorphous company, run by a shadowy cabal | ||
- Preserve the Status Quo | ||
- Public Perception | ||
- Public works | ||
- Building up the city | ||
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### 1. Waterfall City | ||
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- Adjacent to an enormous waterfall | ||
- The Great Waterwheel: Powers the city, turning a great wheel. | ||
- Thundering Market: an enormous trading center, set to the backdrop of the roaring falls. | ||
- The Looming Tower: The seat of power in the city, located on the cliff edge, overlooking the waterfall. | ||
- Fisher's Wharf: An important food source, supplying the city with fresh fish from the river. | ||
- The Drenched Plaza: A public space in the city, constantly covered in a mist from the waterfall. | ||
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### 2. Reprieve | ||
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- Oasis and river basin, serves as a starting point for a difficult hike. | ||
- Overgrown garden maze: a mysterious, ancient site overgrown with greenery. | ||
- Views of the entire valley: panoramic views of the waterfall and valley. | ||
- The hike: a 12-hour journey to the base of the waterfall. | ||
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### 3. Forest/Thicket | ||
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- Landmark: Glimmering Cave, a curious natural formation that sparkles in the sunlight. | ||
- Dense forest: This region is a rich habitat filled with diverse fauna and flora. | ||
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### 4. Hollows | ||
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- Ruins: Fallen Obelisk, a relic from a long-lost civilization, believed to have collapsed due to unknown reasons. | ||
- Scholars and historians often gather here for research and study. | ||
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### 5. Bog/Swamp | ||
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- Singing Stones: A collection of strange stones that emit a musical sound when the wind blows. | ||
- The stones are considered sacred by the locals, who visit to make offerings and listen to their tunes. | ||
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### 6. Valley | ||
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- Lair: Primitive Bridge, a major choke point in the valley and home to a band of local bandits. | ||
- Breathtaking views of the valley from the bridge. | ||
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### 7. Forest (Drought-stricken) | ||
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- Hazard: Drought, causing significant changes to the local ecosystem. | ||
- Water conservation: The local population has devised various techniques for conserving water in this arid environment. | ||
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### 8. Cliffs/Canyons | ||
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- Ruins: Rotted Mill, a dilapidated mill from a bygone era. | ||
- Popular among explorers, despite being dangerous due to its unstable structure. | ||
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### 9. Forest (High-altitude) | ||
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- Isthmus Town: a settlement built high up in the forest trees. | ||
- The Lofty Leaf: an inn built atop ancient ruins, offering a magnificent view of the forest. | ||
- Thick, humid air often envelops the town in a dreamy fog. | ||
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### 10. Mountains | ||
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- Lair: Toxic Quarry, a dangerous site known for its poisonous minerals and gasses. | ||
- Miners risk their lives to extract valuable resources. | ||
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### 11. Caverns | ||
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- Special: Trash Heap, a large pile of refuse accumulated over the years. | ||
- A living testament to the wasteful practices of past civilizations. | ||
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### 12. Plateau | ||
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- Hazard: Endless Sinkholes, making this an unstable and dangerous area. | ||
- The area is avoided by most, but daring adventurers might find hidden treasures in these sinkholes. | ||
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### 13. Beaches | ||
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- Ruins: Weathered Temple, remnants of a once-glorious temple, eroded by time and sea. | ||
- A place of quiet reflection and speculation about past civilizations. | ||
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### 14. Hollows | ||
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- Special: Cult Ritual Site, a mysterious location linked to esoteric ceremonies. | ||
- A place of unease and curiosity. | ||
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### 15. Grasslands | ||
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- Hazard: Molten Lava, a dangerous and unpredictable environment shaped by volcanic activity. | ||
- The local fauna and flora have adapted to the extreme conditions. | ||
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### 16. Hills | ||
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- Special: Misty Crater, a mysterious crater filled with a dense fog. | ||
- A source of many local legends and tales. | ||
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### 17. Beaches or cliffs (dust clouds) | ||
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- Overcrowded Monastery: a refuge for those seeking peace and spirituality, suffering from its own popularity. | ||
- Dust clouds frequently roll over this area, creating a unique atmosphere. |