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clarified basics
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yochaigal committed Jul 24, 2023
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## The Basics

- The dungeon exploration cycle (see below) is divided into a series of **turns**, **actions**, and their consequences.
- On their **turn**, a character can move a distance equal to their torchlight's perimeter (about 40ft) and perform one **action**. They can spend their **action** to move an incredible distance, or at great speed.
- The **Warden** should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the [**Dungeon Events**](#dungeon-events) table.
- On their **turn**, a character can move a distance equal to their torchlight's perimeter (about 40ft), and perform one **action**. Players can use their **action** to move up to three times that distance, though that will increase the chance of triggering a roll on the [**Dungeon Events**](#dungeon-events) table.
- The **Warden** should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the [**Dungeon Events**](#dungeon-events) table.

> Although the term "dungeon" is used here, it can be exchanged for any dangerous locale (mansions, farmhouses, adventure site, etc).
## Dungeon Exploration Cycle

1. The **Warden** describes the party's surroundings and any immediate dangers (combat, traps, surprises, etc.). The players then declare their character's intended movements and **actions**.
2. The **Warden** resolves each character's action simultaneously, as well as any **actions** that are already in-progress.
3. The players record any loss of resources and any new conditions (i.e. item use, _deprivation_, etc). The cycle then _begins again_. If appropriate, the **Warden** should roll on the [**Dungeon Events**](#dungeon-events) table (see below).
3. The players record any loss of resources and any new conditions (i.e. item use, _deprivation_, etc). The cycle then _begins again_. If appropriate, the **Warden** should roll on the [**Dungeon Events**](#dungeon-events) table.

## Dungeon Events

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