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started working on dungeon exploration
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yochaigal committed Jul 23, 2023
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{:toc}
</details>

## Turns
- The dungeon exploration **cycle** is divided into a series of **turns**, **actions**, and their consequences.
## The Basics

- The dungeon exploration cycle (see below) is divided into a series of **turns**, **actions**, and their consequences.
- On their **turn**, a character can move a distance equal to their torchlight's perimeter (about 40ft) and perform one **action**. They can spend their **action** to move an incredible distance, or at great speed.
- The **Warden** should present obvious information about an area and its dangers freely and at no cost.
- The **Warden** should present obvious information about an area and its dangers freely and at no cost. Moving quickly or without caution may increase the chance of encountering a wandering monster, springing a trap, or triggering a roll on the [**Dungeon Events**](#dungeon-events) table.

> Although the term "dungeon" is used here, it can be exchanged for any dangerous locale (mansions, farmhouses, adventure site, etc).
## Dungeon Exploration Cycle
1. The **Warden** describes the party's surroundings. Any immediate dangers ([**combat**](/cairn-srd/#rounds), **traps**, surprises, etc.) are resolved.
2. The **players** ask questions, then declare their character's intended movements and **actions**.
3. The **Warden** resolves each character's action simultaneously, as well as **actions** that are already in-progress.
4. The **Warden** rolls on the [**Dungeon Events**](#dungeon-events) table, and describes the results. The characters react to the event.
5. The **players** and the **Warden** record any loss of resources and new conditions (i.e. torch use, _deprivation_, etc).
6. The process then repeats, starting from **step 1**.

1. The **Warden** describes the party's surroundings and any immediate dangers (combat, traps, surprises, etc.).The players then declare their character's intended movements and **actions**.
2. The **Warden** resolves each character's action simultaneously, as well as any **actions** that are already in-progress.
3. The players record any loss of resources and any new conditions (i.e. item use, _deprivation_, etc). The cycle then _begins again_. If appropriate, the **Warden** should roll on the [**Dungeon Events**](#dungeon-events) table (see below).

## Actions

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## Dungeon Events

Exploring a dungeon is always dangerous, and time must always be weighed against the risk of awakening the location's denizens, natural hazards, and worse. These are but a few circumstances that may trigger a roll on the the Dungeon Events table.

When the party:

- Moves into a new area
- Advances more than one dungeon cyle in a single room
- Moves quickly through or haphazardly
- Makes a lot of noise

| | | |
| :---: | :-------------: | :------------------------------------------------------------------------------------------------------: |
| **1** | **Encounter** | Roll on an encounter table. Possibly **hostile** (see [Reactions](/[#reactions](https://cairnrpg.com/wip/2e/core-rules/#reactions))). |
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