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yochaigal committed Jul 26, 2024
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18 changes: 9 additions & 9 deletions wip/2e/forest-seeds.md
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Expand Up @@ -313,15 +313,15 @@ Roll 1d20 for each column and combine the results.
| **7** | Insect Swarm | Giant Rodent Feeding Grounds |
| **8** | Moving Thickets | Highly Localized Weather |
| **9** | Poisonous Plants | Howling Stones |
| **18** | Psychic Fog | Injured Creature |
| **10** | Sap Trap | Invisible Webs |
| **11** | Sleeping Giant | Living Scarecrows |
| **12** | Slippery Moss | Memory Stealers |
| **13** | Slow Quicksand | Mimic Vines |
| **14** | Spiked Pit | Paths that Change Randomly |
| **15** | Stinging Nettles | Scavengers that Wait |
| **16** | Thorny Thickets | Watchful Dead |
| **17** | Toxic Spores | Tracks Erased by Mist |
| **10** | Psychic Fog | Injured Creature |
| **11** | Sap Trap | Invisible Webs |
| **12** | Sleeping Giant | Living Scarecrows |
| **13** | Slippery Moss | Memory Stealers |
| **14** | Slow Quicksand | Mimic Vines |
| **15** | Spiked Pit | Paths that Change Randomly |
| **16** | Stinging Nettles | Scavengers that Wait |
| **17** | Thorny Thickets | Watchful Dead |
| **18** | Toxic Spores | Tracks Erased by Mist |
| **19** | Troll Den | Trees that Grow From Bones |
| **20** | Unstable Ground | Will-o-Wisps Congregate |

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42 changes: 21 additions & 21 deletions wip/2e/naming-procedures.md
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Expand Up @@ -115,7 +115,7 @@ search_exclude: true
| **16** | Crack | **66** | Patch |
| **17** | Crimson | **67** | Peril |
| **18** | Curl | **68** | Purple |
| **19** | Darkness | **69** | Quaint |
| **19** | Darkness | **69** | Radiance |
| **20** | Dawn | **70** | Rag |
| **21** | Dead | **71** | Rain |
| **22** | Death | **72** | Rainbow |
Expand All @@ -124,29 +124,29 @@ search_exclude: true
| **25** | Desolation | **75** | Regret |
| **26** | Despair | **76** | Rot |
| **27** | Devil | **77** | Ruin |
| **28** | Dirt | **78** | Rustic |
| **29** | Doom | **79** | Serene |
| **30** | Doorway | **80** | Shadow |
| **31** | Elevated | **81** | Sharp |
| **28** | Dirt | **78** | Shadow |
| **29** | Doom | **79** | Spark |
| **30** | Doorway | **80** | Stone |
| **31** | Echo | **81** | Tempest |
| **32** | Ember | **82** | Silver |
| **33** | Fate | **83** | Skull |
| **34** | Fear | **84** | Sky |
| **35** | Fire | **85** | Smoke |
| **36** | Flame | **86** | Snake |
| **37** | Foreign | **87** | Sorrow |
| **38** | Fray | **88** | Storm |
| **39** | Frost | **89** | Sun |
| **40** | Fury | **90** | Terror |
| **41** | Ghost | **91** | Thin |
| **42** | Giant | **92** | Thunder |
| **43** | God | **93** | Toxic |
| **44** | Gold | **94** | Tranquil |
| **45** | Golden | **95** | Troll |
| **46** | Green | **96** | Victory |
| **47** | Harsh | **97** | Violet |
| **48** | Harvest | **98** | War |
| **49** | Hat | **99** | Witch |
| **50** | Honor | **100** | Zephyr |
| **37** | Fray | **87** | Sorrow |
| **38** | Frost | **88** | Storm |
| **39** | Fury | **89** | Sun |
| **40** | Ghost | **90** | Terror |
| **41** | Giant | **91** | Thorn |
| **42** | God | **92** | Thunder |
| **43** | Gold | **93** | Toxic |
| **44** | Green | **94** | Tranquil |
| **45** | Harvest | **95** | Troll |
| **46** | Hat | **96** | Valor |
| **47** | Honor | **97** | Violet |
| **48** | Hope | **98** | War |
| **49** | Horror | **99** | Whisper |
| **50** | Iron | **100** | Zephyr |

## Terrain Synonyms

Expand Down Expand Up @@ -187,7 +187,7 @@ search_exclude: true

| | |
| ------- | ----------- |
| **d20** | **Type** |
| **d20** | **Group** |
| **1** | Assembly |
| **2** | Brotherhood |
| **3** | Circle |
Expand Down Expand Up @@ -344,7 +344,7 @@ search_exclude: true
| **66** | Rustling | Sanctuary |
| **67** | Sacred | Shade |
| **68** | Secluded | Shadows |
| **69** | Serene | Shadows |
| **69** | Serene | Shelter |
| **70** | Serpentine | Shrub |
| **71** | Shadowy | Slope |
| **72** | Shimmering | Spring |
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2 changes: 1 addition & 1 deletion wip/2e/saves.md
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Expand Up @@ -39,7 +39,7 @@ There are three common scenarios in which a player character should save:

**Freya**: _"Sorry, I can't hear you through the barks and snarling!"_

**Warden**: _"Suddenly, the guard stops and whistles, recalling his pet. He then pulls on a lever behind him, and a loud grating sound starts emanating from the other side of the hallway to the East. Then you see what he's done: a thick iron gate is coming down from the ceiling. If it closes, you'll be locked you in this section of the jail! Wolfram, you can probably make it through without any risk. Lucius and Freya will need to each make DEX saves in order to make it."_
**Warden**: _"Suddenly, the guard stops and whistles, recalling his pet. He then pulls on a lever behind him, and a loud grating sound starts emanating from the other side of the hallway to the East. Then you see what he's done: a thick iron gate is coming down from the ceiling. If it closes, you'll be locked in this section of the jail! Wolfram, you can probably make it through without any risk. Lucius and Freya will need to each make DEX saves in order to make it."_

**Wolfram**: _"I'm going to stop and hold the gate for as long as I can. What do I risk?"_

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18 changes: 9 additions & 9 deletions wip/2e/setting-seeds.md
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Expand Up @@ -262,15 +262,15 @@ The _Guild_ has been warned that a well-placed operative moves within their rank

#### Faction Actions

| | | |
| ------- | ----------------- | -------------------------------------------------------------- |
| **d12** | **Consequence** | **Impact** |
| **1** | **Failure** | A new **Obstacle** is introduced, and a **Advantage** is lost. |
| **2** | **Setback** | An **Advantage** is lost. |
| **3** | **Status Quo** | Nothing is gained, but nothing is lost. |
| **4** | **Mixed Success** | A **goal** is achieved, but an **Advantage** is lost. |
| **5** | **Success** | A **goal** is achieved, and no **Advantages** are lost. |
| **6** | **Major Success** | A **goal** is achieved, and a new **Advantage** is found. |
| | | |
| ------- | ----------------- | --------------------------------------------------------------- |
| **d12** | **Consequence** | **Impact** |
| **1** | **Failure** | A new **Obstacle** is introduced, and an **Advantage** is lost. |
| **2** | **Setback** | An **Advantage** is lost. |
| **3** | **Status Quo** | Nothing is gained, but nothing is lost. |
| **4** | **Mixed Success** | A **goal** is achieved, but an **Advantage** is lost. |
| **5** | **Success** | A **goal** is achieved, and no **Advantages** are lost. |
| **6** | **Major Success** | A **goal** is achieved, and a new **Advantage** is found. |

> The actions of the PCs can always overrule the necessity for a **faction** action, or in some cases shift the outcome of the roll in a favorable or unfavorable direction.
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