Write SDL2 games in Crystal. Support for desktop applications for now, but Android shouldn't be hard to achieve.
Most of the bindings have been implemented, though most haven't been verified,
yet. Please see the samples
directory for examples, ported from the tutorials
found at http://lazyfoo.net/tutorials/SDL/index.php. You are welcome to port
more samples, and the necessary corrections!
- SDL2 is required;
- Optional bindings for
SDL2_Mixer
,SDL2_Image
andSDL2_TTF
; - Crystal > 0.22.0 is required for
SDL2_Mixer
to work correctly.