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rpc_service.h
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// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
//
// The following only applies to changes made to this file as part of YugaByte development.
//
// Portions Copyright (c) YugaByte, Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
// in compliance with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License
// is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
// or implied. See the License for the specific language governing permissions and limitations
// under the License.
//
#pragma once
#include "yb/rpc/rpc_fwd.h"
namespace yb {
namespace rpc {
class RpcService : public RefCountedThreadSafe<RpcService> {
public:
virtual ~RpcService() {}
virtual void FillEndpoints(RpcEndpointMap* map) = 0;
// Process a call.
// When queue is true, or it is impossible to handle call directly it will be enqueued.
// Otherwise handle call directly.
// On failure, the method implementation is responsible for responding to the client with a
// failure message.
virtual void Process(InboundCallPtr call, Queue queue) = 0;
// Initiate RPC service shutdown.
// Two phase shutdown is required to prevent shutdown deadlock of 2 dependent resources.
virtual void StartShutdown() = 0;
// Wait until RPC sevrice shutdown completes.
virtual void CompleteShutdown() = 0;
void Shutdown() {
StartShutdown();
CompleteShutdown();
}
};
} // namespace rpc
} // namespace yb