An implementation of the Meshless Voronoi algorithm in Rust.
The algorithm is primarily aimed at generating 3D Voronoi diagrams, but can also be used to compute 1D and 2D Voronoi diagrams.
Like Voro++
, this algorithm is meshless
implying that no global geometry is constructed. Instead a cell-based
approach is used and we only compute integrals (cell/face volumes and
centroids) and connectivity information (it is possible to determine a
cell's neighbours).
The algorithm can generate Voronoi tessellations with a rectangular boundary or periodic boundary conditions and also supports computing a subset of the Voronoi tessellation.
If necessary, arbitrary precision arithmetic is used to treat degeneracies and to ensure globally consistent local geometry. See the appendix of this reference for more info:
Nicolas Ray, Dmitry Sokolov, Sylvain Lefebvre, Bruno Lévy. Meshless Voronoi on the GPU. ACM Transactions on Graphics, 2018, 37 (6), pp.1-12. 10.1145/3272127.3275092. hal-01927559
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Construction of 1D, 2D and 3D Voronoi grids.
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Partial construction of grids.
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Parallel construction of the Voronoi grid.
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Saving Voronoi grids to HDF5 format.
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Evaluation of custom integrals for cells (e.g. weighted centroid) and faces (e.g. solid angles).
You can select from five backends for arbitrary precision integer arithmetic. These all provide identical functionality and vary only in performance and licensing.
For most practical applications, the choice of backend does not significantly alter performance (see results for a perturbed grid below). However, for highly degenerate seed configurations -- i.e. with many groups of more than four (almost) co-spherical seed points -- many arbitrary precision arithmetic tests must be performed leading to some performance differences in such cases (see results for a perfect grid below).
Benchmarks for construction of a 3D Voronoi grid with 64³ seeds:
Perfect grid | Perturbed grid | |
---|---|---|
rug |
2.062 s ± 0.005 s | 1.308 s ± 0.008 s |
malachite |
2.846 s ± 0.016 s | 1.293 s ± 0.005 s |
ibig |
3.105 s ± 0.048 s | 1.320 s ± 0.022 s |
dashu |
3.249 s ± 0.091 s | 1.313 s ± 0.009 s |
num-bigint |
4.852 s ± 0.078 s | 1.301 s ± 0.004 s |
See the next section for details.
Note: the features for choosing a backend are all mutually exclusive.
rayon
-- Enable parallel construction of the Voronoi grid.ibig
-- Use theibig
crate (MIT/Apache 2.0) as the arbitrary precision integer arithmetic backend. It generally has good performance, but can be up to 50% slower than therug
backend for highly degenerate seed configurations.dashu
-- Use thedashu
crate (MIT/Apache 2.0) as the arbitrary precision integer arithmetic backend. Similar performance to theibig
backend.malachite
-- Use themalachite
crate as the arbitrary precision integer arithmetic backend. Warning: this changes the license to the more restrictive LGPL-3.0-only license. Slightly faster than thedashu
backend (up to 40% slower thanrug
).num_bigint
-- Use thenum_bigint
crate (MIT/Apache 2.0) as the arbitrary precision integer arithmetic backend. Worst performance for degenerate seed configurations (measured up to 140% slower thanrug
).rug
-- Use therug
crate as arbitrary precision integer arithmetic backend. Warning: this changes the license to the more restrictive LGPL-3.0+ license. The fastest backend, but depends on GNU GMP via thegmp-mpfr-sys
crate which requires a C compiler to build and hence has the slowest build time.hdf5
-- Allow saving Voronoi grids to HDF5 format.
Licensed under:
- Apache-2.0 OR
MIT at your option when using the
ibig
,dashu
ornum_bigint
arbitrary precision arithmetic backends. - LGPL-3.0-only when using the
malachite
backend - LGPL-3.0+ when using the
rug
backend.