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…a couple of more universal functions. The commit makes it look like I changed more than I actually did.
ccPlayer - Commented functions, slightly changed organization, added …
…xists for 32-bit compatibility. Since S4 is incompatible with 32-bit systems, this warning is irrelevant.
…p functions. Added 1NRT Initialize, Delete, and Loop functions.
Added offset 0x70 to P to put it in line with x-axis and rev api. Modified all p offsets to be correct offsets. Renamed "atkid" to "playerstate" to be more accurate to its actual function. Ran cout tests to make sure the new code is functional at all levels.
Cleaned up the naming conventions on a few functions to be more accurate or shorter. A little bit of commented out code for testing purposes.
…r, along with a huge messy dump of every characode in template header/code files.
Removed Storm gauge offsets because they were incorrect. Fixed the offsets for Items to be correct as they were off by 8 bytes.
…er_47_og::moduleBase.
ccPlayer - Added GetSystemInfo Function Added GetStormGauge Function Added GetMatchCount Function FIxed GetPlayerStatus Case offsets. Inadvertantly fixes Armor Break DIsable. Commented out All Character Templates for faster compilation.
… added new mutator functions to those variables. Modified mutator functions for stability.
ccPlayer - Imported ccBattleInputs, added button parse functionality
ccPlayer - Added the ability for characters to read matchups, created a characode -> string function
…ngapi" Updated the "Naruto Storm 4 Modding API by Zealot Tormunds" message to include the "Thank you for playing" message. Temporarily commented out matchup functionality due to linker errors.
…tate/pstateflag, added function to set npstate, added a generic timer function.
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