Adds the pursuit of gold and an extremely rare resource called Unobtainium to the game! Mine either of these heavy resources for fun and profit! A great alternative to contract spam! Eight new parts and and additional functionality to several stock parts in Kerbal Space Program.
By zer0Kerbal
, originally by Dewar
adopted with express permission and brought to you by KerbSimpleCo
- Get over that mid-career fund grind in a fun and challenging way!
Gold Ore
now appears on planets/moonsGold Ore
can be mined and smelted into pureGold
with the Smelter- Return either
Gold
/Gold Ore
back to Kerbin for profitGold
is heavier thanGold Ore
, which is heavier thanOre
- Full integration with stock drills and scanners
- Stock Drills and Surface Scanner available slightly earlier in the tech tree
- Only 8 parts (just over 3Mb download)
- Low memory usage.
Unobtainium (UBT)
is an extremely valuable resource that generally spawns on high-G and extremely distant worlds.- You can mine
Unobtainium
using the stock drills without needing a converter in-situ.- Drills mining
Unobtainium
operate much more efficiently with both a scientist and engineer aboard.Unobtainium
is denser thanGold
, so ensure to bring adequate dΔ!- Finally a monetary reason to land on Eeloo, Eve, Moho/Icarus, or any of the other seldom visited worlds!
Preamble by Dewar
- This mod is not meant to be an easy cash cow; rather, a difficult alternative to contract spam.
- There is no
Gold
on Kerbin, and be careful when choosing a mining site as only deposits of >2% (mini drill) or >1.5% (large drill) will yieldGold Ore
.Gold Ore
can be returned for an okay-ish profit, but be aware thatGold Ore
is basically 9/10sOre
. So there are obvious benefits to smelting in-situ. The Smelter needs power, cooling, and an engineer to function at its full capacity.- Pure
Gold
is, by design and IRL, dense - a.k.a. HEAVY!- Feel free to post any working ship/base designs!
- Note on returning with your space booty: Land near or on the space center to avoid diminished returns.
- ChangeLog for more details of changes
- Discussions or forums for discussions and news
- GitHub Pages
- Known Issues for more details of feature requests and known issues
- Marketing Slicks
- Parts Catalog for part pictures
- English
- Spanish (Español) - Gracias Fitiales
- Mexican Spanish (Español Mexicano) - Gracias JamesErvin-5
- Russian (Русский) - Spasibo DirtyThongSniffer
- your translation here
- open to adding one more resource beyond Kerbin's influence
- Community Tech Tree integration and Tech Tree Balancing (need feedback)
- Parachute textures that use TheGoldStandard logo
- Compatibility patches
- Contracts for these glorious parts
- Sample crafts/subassemblies
- Variant textures and model updates (add/improve: lights, iva, hatches et al)
- Converting from FireSpitter to Stock and/or KSPWheel
- Marketing Images and Videos such as hero shots, animated gifs, short highlights
- Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quick start guide. GitHub push is the best way to contribute. Additions and corrections welcome!
Most recent releases only available via CurseForge/OverWolf Website/App
- 📌 Pinned
- Dependencies:
- ModularManagement (MM) or Module Manager (to add functionality to stock parts)
- Kerbal Space Program
- Dependencies:
- Adjustable Mod Panel (KAMP)
- Biomatic (BIO)
- Docking Port Descriptions (DPD)
- Exception Detector (EXCD)
- Field Training Facility (FTF)
- Field Training Lab (FTL)
- Foundations (FND) Helps prevent ground constructions from floating away
- GPO (Goo Pumps & Oils') Speed Pump (GPO)
- ISRU Thanks But No Tanks (QBTT)
- Kaboom! (BOOM)
- Keridian Dynamics Vessel Assembly (KDVA)
- MoarKerbals (MOAR)
- Monero Flags (QBMF)
- Near Future Rovers (NFR)
- OhScrap! (OHS)
- On Demand Fuel Cells (ODFC)
- Precise Maneuver (PM)
- Pteron (MSRV)
- ScrapYard (SCRAP)
- SimpleConstruction! (SCON)
- SimpleLife! (LIFE)
- SimpleLogistics! (SLOG)
- SimpleNotes! (NOTE)
- Stack Inline Lights (SIL)
- Science!
- by Axial Aerospace
- parts, config, flags, resources, tech-tree
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
Dewar
for creating this cool mod.- see Attributions for more
Author (1) - zer0Kerbal
Forum: Thread - Source: GitHub - Download CurseForge
License:
Original Author (ROOT) (0): Dewar
Forum: Thread - Download: SpaceDock - Source: SpaceDock
License:
All bundled mods are distributed under their own licenses
All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses.
see Notices for more legal Mumbo Jumbo
How to support this and other great mods by zer0Kerbal
Comment, click, like, share, up-vote, subscribe
Completely voluntary, absolutely amazing, and really does help out a lot!
and it is true.
Track progress: issues here and projects here along with The Short List