Arma 3 mission templates for Zeusops.
The templates have been created by Dyzalonius and Gehock.
The load screen images have been created by S. Holm.
- Clone the repository or download the ZIP file.
- Copy template files from
Zeus_yymmdd_Template.Stratis
folder to your mission folder. - Copy mission items from
Zeus_yymmdd_Template.Stratis
mission to your mission file.- If
mission.sqm
already exists:- Rename the template folder to the same map as the folder with the existing
mission.sqm
file. - Open the existing mission file in Eden Editor.
- Merge the template
mission.sqm
with the existingmission.sqm
(file > merge, or press'ctrl' + 'm'
).
- Rename the template folder to the same map as the folder with the existing
- If
See the Zeus Guide for in-depth information about using the templates.
See the wiki for a list of map class names.
See limited-arsenal-howto.md for info on how to set up a limited arsenal.
See the feature/cbrn branch for a CBRN version of the template. The template is based on diwako_cbrn v1.1.0, with modifications by Jeepers and Gehock.
[[_centerX, _centerY], [_radiusX, _radiusY]] call ZO_fnc_coverMap;
missionNameSpace setVariable ["unitTrackerColor", "newUnitColor", true];
missionNameSpace setVariable ["unitTrackerInfantry", ((missionNameSpace setVariable "unitTrackerInfantry") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["unitTrackerHQ", ((missionNameSpace setVariable "unitTrackerHQ") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["unitTrackerAir", ((missionNameSpace setVariable "unitTrackerAir") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["unitTrackerArmor", ((missionNameSpace setVariable "unitTrackerArmor") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["unitTrackerPlane", ((missionNameSpace setVariable "unitTrackerPlane") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["unitTrackerMotorized", ((missionNameSpace setVariable "unitTrackerMotorized") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["unitTrackerNaval", ((missionNameSpace setVariable "unitTrackerNaval") + ["nameOfTrackedElement"]), true];
missionNameSpace setVariable ["gearUniform", "classnameOfUniform", true];
missionNameSpace setVariable ["gearVest", "classnameOfVest", true];
missionNameSpace setVariable ["gearBackpack", "classnameOfBackpack", true];
missionNameSpace setVariable ["gearHeadgear", "classnameOfHeadgear", true];
missionNameSpace setVariable ["gearRadio", "classnameOfRadio", true];
missionNameSpace setVariable ["gearBackpackLeader", "classnameOfBackpackLeader", true];
missionNameSpace setVariable ["gearNightvision", "classnameOfNightvision", true];
missionNameSpace setVariable ["gearWeapon1Use", "classnameOfWeapon", true];
missionNameSpace setVariable ["gearWeaponMain", ["classnameOfWeapon", "classnameOfAmmunition", ["classnameOfAttachment"]], true];
missionNameSpace setVariable ["gearWeaponAR", ["classnameOfWeapon", "classnameOfAmmunition", ["classnameOfAttachment"]], true];
missionNameSpace setVariable ["gearWeaponGrenadier", ["classnameOfWeapon", "classnameOfAmmunition", ["classnameOfAttachment"], "classnameOfSecondaryAmmunition"], true];
missionNameSpace setVariable ["gearWeaponMarksman", ["classnameOfWeapon", "classnameOfAmmunition", ["classnameOfAttachment"]], true];
missionNameSpace setVariable ["gearWeaponLauncher", ["classnameOfWeapon", "classnameOfAmmunition", ["classnameOfAttachment"]], true];
// When calling from the 3den Editor Object Init or
// When using the init mid operation make sure the execution mode is set to Global:
[_this, rateOfLeak] spawn ZO_fnc_fuelConsumption;
// When calling from the debug console:
[nameOfVehicle, rateOfLeak] spawn ZO_fnc_fuelConsumption;