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Bvh animation
Nikola edited this page Jun 15, 2022
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1 revision
import * as matrixEngine from "https://cdn.skypack.dev/matrix-engine@1.5.1";
var world;
var App = matrixEngine.App;
if ("serviceWorker" in navigator) {
window.addEventListener("load", function () {
navigator.serviceWorker.register("worker.js");
});
} else {
console.warn("Matrix Engine: No support for web workers in this browser.");
}
function webGLStart() {
world = matrixEngine.matrixWorld.defineworld(canvas);
world.callReDraw();
// from here you can put code from examples
// need to be removed from bvh-loader npm package!
var logHTML = document.createElement('div');
logHTML.id = 'log';
document.body.appendChild(logHTML)
const options = {
world: world,
autoPlay: true,
showOnLoad: false, // if autoPLay is true then showOnLoad is inactive.
type: 'ANIMATION', // "TPOSE' | 'ANIMATION'
loop: 'playInverse', // true | 'stopOnEnd' | 'playInverse' | 'stopAndReset'
globalOffset: [-10, -10, -45],
skeletalBoneScale: 0.55,
skeletalBlend: { paramDest: 1, paramSrc: 1 } // remove arg for no blend
};
const filePath = "https://raw.githubusercontent.com/zlatnaspirala/Matrix-Engine-BVH-test/main/javascript-bvh/example.bvh";
var myFirstBvhAnimation = new matrixEngine.MEBvhAnimation(filePath, options);
//window.myFirstBvhAnimation= myFirstBvhAnimation;
canvas.addEventListener('mousedown', (ev) => {
matrixEngine.raycaster.checkingProcedure(ev);
});
addEventListener('ray.hit.event', function (e) {
console.info(e.detail.hitObject);
e.detail.hitObject.glBlend.blendParamSrc = matrixEngine.utility.ENUMERATORS.glBlend.param[2];
e.detail.hitObject.glBlend.blendParamDest = matrixEngine.utility.ENUMERATORS.glBlend.param[7];
});
window.App = App;
}
matrixEngine.Engine.load_shaders("shaders/shaders.html");
window.matrixEngine = matrixEngine;
window.addEventListener("load", () => {
matrixEngine.Engine.initApp(webGLStart);
}, false);
// var App = matrixEngine.App;
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