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Description

This is a bitboard-based chess engine with two major goals:

  1. Raw performance through focusing on parallel processing and SIMD from the start.
  2. Implementation of a Monte Carlo Tree Search (MCTS) using shallow alpha-beta search rather than random playouts.

Version History

v0.1

  • Verified 100% accurate legal move generation
  • Basic alpha beta search of constant depth 7
  • Simple evaluation based on material and one set of piece-square tables

PERFT MNodes/sec:

  • starting position: 2.76
  • kiwipete: 2.30

ICC Blitz Rating: 1476

Line Count

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Language                     files          blank        comment           code
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Rust                            17            521            337           2934

v0.2

  • Added transposition table with Zobrist hashing
  • Added Quiescence Search
  • Added interpolated mid/end-game Piece-Square-Table evaluation to score
  • Switched to iterative deepening search with time management
  • Many small improvements to move generation performance

PERFT MNodes/sec:

  • starting position: 9.53
  • kiwipete: 8.02

ICC Blitz Rating: 1659

Line Count

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Language                     files          blank        comment           code
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Rust                            20            876            430           4418

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A bitboard MCTS chess engine written in Rust.

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