Releases: zymex22/Project-RimFactory-Revived
Releases · zymex22/Project-RimFactory-Revived
v2.8.7
What's Changed
- Added Support for 1.5 Fridge Mods by @Sn1p3rr3c0n in #801
- Added support for Research Tree (Continued) by @Sn1p3rr3c0n in #806
- Improved DSU Performance by @Sn1p3rr3c0n in #803
- Fixed issue NullRef issue with RecipeDB when Removing Mods mid Save by @Sn1p3rr3c0n in #805
- Fixed Issue where Smart Recycler Won't produce anything for non Smeltable Stuff by @Sn1p3rr3c0n in #802
Full Changelog: v2.8.6...v2.8.7
v2.8.6
What's Changed
- Fixed Raid starting Instantly by @Sn1p3rr3c0n in #791
- Resolved Issue where Pullers can't pull from entrances and exits for UG Belts by @Sn1p3rr3c0n in #798
- Prevented UG Belts from receiving items from standard Above-ground Buildings by @Sn1p3rr3c0n in #797
- Fixed Advanced IO Port issue (Started 10 jobs...) by @Sn1p3rr3c0n in #796
- Performance Improvements Draw thx Bradson by @Sn1p3rr3c0n in #799
- Performance Improvements Patch_Pawn_JobTracker_StartJob, SetPositionPatch, DSU and Advanced IO Port by @Sn1p3rr3c0n in #800
Full Changelog: v2.8.5...v2.8.6
v2.8.5
What's Changed
- resolved Character Editor incompatibility by @Sn1p3rr3c0n in #782
- Fixed "Started 10 Jobs" Job Errors by @Sn1p3rr3c0n in #787
- Fixed Anomaly entity error by @Sn1p3rr3c0n in #786
- Fixed Alert_NoBabyFeeders error by @Sn1p3rr3c0n in #786
Full Changelog: v2.8.4...v2.8.5
v2.8.4
What's Changed
- Actually check if trader buildings are Minifiable by @Sn1p3rr3c0n in #770
- 1.5 Update by @Sn1p3rr3c0n in #777
Please note: this Update does not include Updated Patches for other Mods. Those will be added at a later point
Full Changelog: v2.8.3...v2.8.4
v2.8.3
What's Changed
- Added option to Toggle Fuzzy Search by @Sn1p3rr3c0n in #761
- Added finer selection options to the Smart Hopper by @Sn1p3rr3c0n in #768
- Added darklight toggle to most lights by @Sn1p3rr3c0n in #765
- Excluded Wastepack from Destroy Anything and Added alternative by @Sn1p3rr3c0n in #763
- Fixed Issue where sun wall lamp's where on during the rest time by @Sn1p3rr3c0n in #764
- Fixed Issue where drones would not notice a change to forbidden by @Sn1p3rr3c0n in #766
- Fixed overfilling issue with Item Slide by @Sn1p3rr3c0n in #767
- Fixed Issue when removing bills mid progress fo by @Sn1p3rr3c0n in #697
- Fixed Issue by Blocking Bill_Mech on Recipe DB by @Sn1p3rr3c0n in #762
Full Changelog: v2.8.2...v2.8.3
v2.8.2
What's Changed
- Comprehensive Text fixes and improvements by @misos1 in #742
- Added Dynamic Check if Trader Items are mineable by @Sn1p3rr3c0n in #752
- Added Drone Vacuum Support for new SOS2 Build by @Sn1p3rr3c0n in #754
- Added a Search Bar to recipe database by @Sn1p3rr3c0n in #756
- Fixed Issue with Indestructible SAL by @Sn1p3rr3c0n in #744
- Fixed Issue where DSU would not be filled to capacity by @Sn1p3rr3c0n in #747
- Fixed Issue where the DSU space patch would target non DSU Storages by @Sn1p3rr3c0n in #750
- Fixed Issue with Splitters linking into each other by @Sn1p3rr3c0n in #751
New Contributors
Full Changelog: v2.8.1...v2.8.2
v2.8.1 - Hotfix
What's Changed
- Fixed Issue with Disappearing drones by @Sn1p3rr3c0n in #738
Full Changelog: v2.8.0...v2.8.1
v2.8.0
What's Changed
- Added support for non sustainer workingSounds for SAL (Mines 2) by @Sn1p3rr3c0n in #736
- Added Support for VE Season Timeskip and other mods using the "increment time" debug command by @Sn1p3rr3c0n in #731
- Changed SAL Cooking Technology Level form Industrial to Spacer (to be in line with pre-requisites) by @Jedi515 in #707
- Optimized Patch_Building_Storage_Accepts by @Sn1p3rr3c0n in #708
- Optimized Drone Performence by @Sn1p3rr3c0n in #713
- Optimized the Puller limit Calculation by @Sn1p3rr3c0n in #722
- Fixed an issue when deconstructing a Drone Station with a regular Area Set by @Sn1p3rr3c0n in #719
- Fixed Belts are no more robust against null Items (seen as dissapering items) by @Sn1p3rr3c0n in #724
- Fixed an Issue where the SaveStorage Gizmos got removed from vanilla buildings by @Sn1p3rr3c0n in #705
- Fixed added missing Jobdef and Driver to PRFStaticJob by @Sn1p3rr3c0n and @lilwhitemouse in #733
- Fixed Spelling issue in "Queued" by @Sn1p3rr3c0n in a72639e
- Removed WealthWatcher Patch as it is obsolete by @Sn1p3rr3c0n in #725
New Contributors
Full Changelog: v2.7.9...v2.8.0
v2.7.9
What's Changed
- Fixed Ido related Issue caused by some Memes for Drones by @Sn1p3rr3c0n in #701
- Hotfix for Issues with IO Ports when the Limit is used by @Sn1p3rr3c0n in #702
Full Changelog: v2.7.8...v2.7.9
v2.7.8
What's Changed
- Added Copy & Paste Gizmos to the Archival Storage Unit by @Sn1p3rr3c0n
- Added support for Quality Builder by @Sn1p3rr3c0n in #682
- Improved belt performance by @Sn1p3rr3c0n in #677
- Improved performance of
Patch_Building_Storage_Accepts
by @Sn1p3rr3c0n in #679 - Improved / Changed Drone Pawn Generation by @Sn1p3rr3c0n in #693
- Optimized DrawCarried (Belts) by @Sn1p3rr3c0n in #686
- Changed Output stockpile is highlighted if it can used entirely by @Sn1p3rr3c0n in #683
- Fixed
S.A.L Art Machine Mk.II
Name by removing unintended Space thanks @InsanityPrelude - Fixed Drones can now Construct in the Dominant Ideology Style by @Sn1p3rr3c0n
- Fixed issue where certain Buildings had access to entire Zones for Input by @Sn1p3rr3c0n in #695
- Fixed CanReach Pathing issues for blocked paths & Inproved Performence by @Sn1p3rr3c0n in #692
- Fixed Dominant Ingrediant Calc by @Sn1p3rr3c0n in #685
- Fixed issue where drone Skills where ignored by @Sn1p3rr3c0n in #681
- Removed obsolete Locks2 Patch by @Sn1p3rr3c0n in #676
- Removed ITab_Bills2 by @Sn1p3rr3c0n in #689
Full Changelog: v2.7.7...v2.7.8