A simple maze running game using OpenGL for rendering.
MazeRunner is a simple game, make in c++, that creates a maze using an iterative approach for maze generation. For rendering, OpenGL is used. The game starts with the user being able to choose a size for the maze, and then generate the maze. The player will spawn at the far end of the maze, and at the opposite end, there will be a large red sphere, where when the player approaches, will display a screen showing time it took to reach, and the ability to go to the main menu, or go exit.
MazeRunner makes use of glfw for window creating and events. Glew is used for handling OpenGL bindings. ImGui is used for gui rendering.
