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TUNIC: Combat logic fix #4589
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TUNIC: Combat logic fix #4589
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pure code review ran no tests/gens/games/etc.
most of my comments are just optimizations, simplifications, and code readability suggestions that aren't necessary, but I think most of the comments should be addressed (including declined) in some way
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all my comments addressed
(the context of the approval has not changed)
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Ran hundreds of test gens with no failures; checked the spoiler playthrough for a few of the gens and found no apparent issues
What is this fixing or adding?
Nightmare scenario of like 5 different issues at once. But it works now as far as I can tell.
How was this tested?
Testing a specific test case, new unit test to test for this issue.
Ensured the new unit test can fail without the fix in, and does not fail with the fix in.