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Ares Achilles Expanison - 1.0.0

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@Kexanone Kexanone released this 01 Jan 16:41
· 196 commits to master since this release

Change log

Modules

New
  • Supply Drop. #158
  • Hide objects. #179
  • Object rotation. #151
  • Set TFAR frequency. #156
  • Arsenal removal. #200
  • Side relation change. #130 and #149
Revised
  • Advanced CAS:
    • Feature: Attaches to objects.
  • Artillery fire:
    • Change: Replaced combo box by text box for number of rounds.
  • Suppressive fire:
    • Feature: Option to select what weapon AI should fire
    • Fix: AI should now aim first and fire after. #188
  • Mines/Explosives:
    • Feature: Created mines should now randomly orient themselves.
  • Spawn units (reinforcement):
    • Feature: The faction of the group can be different from the transport vehicle. #145
    • Fix: should be more stable overall and makes use of caches. #145 and #66
  • Create LZ:
    • Fix: Wrong localization string.
  • Arsenal modules:
    • Feature: Added partial ACE 3 Arsenal compatibility. #200
    • Fix: Fully reworked, fixing some long lasting issues and performance improvements. #200
    • Fix: Side Arsenal modules didn't work previously. #167
    • Fix: Create Custom Arsenal not adding wanted items. #200 and #196
  • Garrison (instant):
    • Feature: Radius and "inside only" options.
    • Fix: Units could not be rotated individually by Zeus.
  • Change ability:
    • Feature: Added Mine Detection ability. #199
  • Switch Unit:
    • Fix: Curator should now be able to breach breachable doors. #178 and #211
    • Fix: Notifications were overlapping when he picked up an intel. Curator receives and logs the message when he returns back to the interface.
    • Fix: Players couldn't get out of Switch Unit when they had a different keybinding than the default one. #177
    • Fix: As the issue above cannot be fully resolved, a "Release UAV controls" action is now available in the action menu. #177
    • Fix: Now retains voices and faces. #157
    • Fix: Goggles should no longer disappear. #209
  • Remote control:
    • Fix: Curator should now be able to breach breachable doors. #178 and #211
  • Promote to Zeus:
    • Fix: Wrong localization string.
  • Turret optics:
    • Fix: Missing localization string
  • Spawn effects:
    • Feature: Spawn fire. #137
  • Set date:
    • Fix: Module was broken. #152
    • Fix: Spam the .rpt log.
  • Create Mission SQF:
    • Fix: Didn't retain simulation settings. #169
  • Toggle lamps:
    • Fix: Now works in a dedicated server environment. #152 and #155
  • Hide Zeus:
    • Feature: Zeus eagle is hidden as well and "Player has ascended as Zeus" notifications does not appear.
  • Execute code:
    • Change: Last piece of executed code will be saved in the user's profile from the Execute Code module.
    • Fix: Execute Code module's JIP mode now works. #152 and #155
  • Add/remove editable objects:
    • Fix: Count should now be correct. #170
  • Create teleporter:
    • Fix: Spawned the pole even if the Cancel button was pressed. #203
  • Custom modules:
    • Change: Custom Modules have been reduced to 50 (0 to 49).
  • Bootcamp:
    • Change: Was added back.
  • Vanilla objective modules:
    • Side restrictions have been removed. #60 and #215

Attribute windows

New
  • Toggle the engine of Vehicles.
  • Data Link and Radar Emission control for AI vehicles. #77
Revised
  • Loadouts attribute button:
    • Feature: Option to assign weapons either to the driver or the gunner (if the vehicle has a gunner slot). #116 and #128
  • Ammo slider:
    • Fix: Now assigns weapons to the last selected weapon owner. #116 and #128
    • Fix: Caused issues for Dynamic Loadout vehicles, that resulting in losing access to the weapon. #212
  • Headlight/Searchlight:
    • Fix: Produced a suspension error. #202
  • Group names:
    • Fix: Now broadcasted to all players. #153

Key-bindings/mouse

Revised
  • Deep copy and paste:
    • Change: Retains, goggles, ranks, faces, voices, voice pitches, names, name callsigns and skills.
    • Change: Assigns dynamic loadout weapons if possible to the gunner.
    • Change: Retains fuel for vehicles.
  • Eject / Paradrop:
    • Feature: Drops vehicles/crates from vehicles (Apex vehicle in vehicle feature).
  • Countermeasure:
    • Feature: Works with multiple selected units. #161
    • Fix: Did not work with >1.70 version planes and helicopters.
    • Fix: RHS smoke grenades were not supported (thanks to RHS team).
  • Mouse:
    • Feature: When a vehicle/crate is dragged on top another vehicle, it gets loaded if possible.
    • Feature: When a vehicle/crate that is loaded or sling loaded is dragged on top the transport vehicle, it gets detached.

Waypoints

Revised
  • Fastroping:
    • Fix: Resolved missing key string if ACE was not preset. #224
  • Paradrop:
    • Feature: Drops vehicles/crates from vehicles (Apex vehicle in vehicle feature).

Other

  • Change: Added different types of new module icons. #165
  • Change: Execute code panel will always appear in singleplayer.
  • Change: On Zeus launch, intro hint will only be shown once.
  • Change: Russian translation overhaul (by @unhappytroll and @Victor9041). #192
  • Feature: Zeus watermark when pressing backspace is now replaced by our own custom one (configurable in CBA). #147
  • Feature: Debug logging is now available as an option in CBA addon settings.
  • Feature: Debug logging function Achilles_fnc_log (only logs when activated in CBA).
  • Feature: Feedback function for the Curator - Achilles_fnc_showZeusErrorMessage, which works similarly to Achilles_fnc_showZeusMessage, but adds a failure sound.
  • Feature: Warning text appears from a Suicide Bomber when he goes into attack mode.
  • Feature: Debug Mode is available in Addon Options. It also allows adding all objects in the mission (including logics!).
  • Feature: Added Tac-Ops music event tracks to the Play Music module. #193
  • Fix: Switching tabs while searching in a "create tree" (Zeus interface) led to loss of a side in certain cases.
  • Fix: When parachuting units, the function now works as intended. #127
  • Fix: Server-side .rpt spam was fixed. #107
  • Fix: Debug console now works if debug console is enabled for specific players by UID. #187
  • Fix: German entry for string table is fixed (by @shukari).
  • Fix: Removed duplicate string table keys.
  • Fix: Copy to Clipboard module now works if the text is larger than the format engine command limit.
  • Fix: Achilles creating dependencies. #200 and #120
  • Fix: Spelling mistakes in the Field Manual and hints (by @MaliceGFS and @ItsNoirLime). #222 and #217
  • Fix: Achilles and Ares base modules were added to Zeus for modification. #225 and #219
  • Code optimization, cleanup and fixes - #163 and #181 - Thanks to Victor9401, Dedmen and NeilZar!