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Releases: ArmaAchilles/Achilles

Achilles v1.3.1

16 May 21:41
f123656
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Change log

Key-bindings/mouse

Revised
  • Fix: Chatter key-bind was usable outside Zeus. #519

Achilles v1.3.0

28 Jan 02:18
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Change log

Modules

New
Revised
  • Copy Mission SQF:
    • Feature: Marker text for Copy Mission SQF Module. #436
  • Damage Buildings:
    • Feature: Option to disable transition effects. #437
  • Patrol Module:
    • Feature: Added select units option. #439
    • Change: Rewritten. #439
  • Surrender:
  • Suppressive Fire:
    • Slow down burst and semi-auto suppressive fire rates (by @bovine3dom). #476
  • Reinforcement:
  • Music:
    • Feature: Alphabetic sorting for tracks. #483
    • Feature: Added music resume if a previous track was playing. #483
  • Ambient Animation:
    • Feature: Add more animations (by @SDTheCyanWyan). #485
  • Medical Modules:
  • Advanced CAS:
    • Change: Limit Blackfish's 105mm rate of fire in CAS strikes (by @LorenLuke). #516

Key-bindings/mouse

New
  • Added hotkey for chatter module. #447

Attribute windows

Revised
  • Fix: Flag accessory not working for double quotes. #467
  • Change: Rework ammo attribute. #453
  • Change: Rework pylon loadout attribute. #454
  • Change: Rework inventory attribute. #455

Languages

Achilles v1.2.2

20 Jun 22:21
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Change

Attribute windows

Revised
  • Fixed inventory attribute after latest Arma update #488

Achilles v1.2.1

14 Dec 20:49
32b5cd7
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Change

Modules

Revised
  • Suppressive Fire:
    • Fix: Could not be applied to units with inconsistently capitalized magazine class names, e.g. static GMG. #419
  • Spawn Effect:
    • Fix: A spawned effect was sometimes not visible since the 1.86 update (e.g. as a server host). #417

Settings

Revised
  • Change: Restructured user interface settings. #423
  • Change: Creation tree search box triggered by enter key only is now disabled by default. #423

Other

  • Fix: Race condition in Achilles init, which could lead to loss of Achilles modules in ZGM game mode. #418
  • Fix: Copying/Pasting of modules was broken after 1.86 update. #417

Achilles v1.2.0

05 Dec 19:21
664ce6b
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Change

Modules

New
Revised
  • Advanced CAS:
    • Feature: Supports jets. #367
    • Feature: Supports V-44X Blackfish (Armed). #367
    • Change: New module icon. #367
    • Fix: Can no longer be applied to players. #408
    • Fix: Did not Support non-local units. #367
  • Advanced Compositions:
    • Fix: Vehicle compositions were not drivable in certain cases. #356
  • Ambient Animation:
    • Fix: Spelling. #391
  • Artillery Fire Support:
    • Feature: Now supports Mk 41 VLS from the Encore update. #365
  • Custom Arsenal:
    • Fix: Was broken, but apparently nobody cared. #381
  • Make Invincible:
    • Fix: Invincibility was lost when the object changed ownership (e.g. player enters vehicle). #384
    • Fix: Non-local crew was not invincible when crew was included (e.g. players). #384
  • Promote to Zeus:
    • Fix: Achilles modules were lost after using the module. #408
  • Suppressive Fire:
    • Change: New module icon. #367
    • Fix: Can no longer be applied to groups with players. #408
  • Switch Unit:
    • Fix: If the unit had suffered sufficient damage to be killed, it would not have been killed immediately. #384

Key-bindings/mouse

New
  • Toggle include crew keybinding (same as in Eden). #362
Revised
  • ACE Zeus self-interaction menu:
    • Feature: Added Switch Unit as option. #298
  • Use countermeasure/smoke:
    • Fix: Script error for RHS Little Bird. #369
    • Fix: No longer gets triggered in search box.
    • Fix: Added exception handling for static objects. #382

Settings

New
  • Module filter (Allows restricting features on a server via CBA settings). #372
Revised
  • Faction filter:
    • Change: Entries are now sorted alphabetically. #372
    • Change: The side of the faction is shown. #372
    • Change: Grouped entries. #407
    • Fix: Multi-side factions like FIA could not be configured individually. #407

Translations

Revised

Other

  • Creation tree search box:
    • Change: Revised creation tree search box based on @10Dozen's Zeus search patch add-on (can be deactivated in the add-on settings). #407
    • Fix: Searches were wrong when switching between tabs. #407
  • Change: Changed rules for grid size for different GUI sizes. #379
  • Change: Revised the way the Achilles modules are initialized. #372
  • Change: Replaced Achilles linear algebra functions with the ones moved to CBA. #368
  • Fix: Achilles modules were not available when a mission was loaded from a save. #372
  • Fix: The Zeus interface was loaded twice in the beginning of a session. #372
  • Fix: Achilles could not be built with Armake. #412

Achilles v1.1.4

04 Dec 02:06
0ba19a2
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Change

Other

  • Fix: Updated bikey to v3

Achilles v1.1.3

12 Aug 17:07
0ba19a2
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Other

  • Feature: Automated publishing
  • Fix: Binarize files

Achilles v1.1.2

01 Aug 22:03
aad72b7
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Change log

Modules

New
  • Spawn USS Liberty

Other

  • Change: Extended the content of the README.md, which is now used across all webpages.

Achilles v1.1.1

21 Jul 20:50
18a49a1
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Change log

Modules

Revised
  • Spawn Unit (Reinforcement):
    • Fix: Was incomptatible with the faction filter. #331
    • Fix: Certain groups such as diver team and Viper team were available. #341
  • Switch Unit:
    • Possible Fix: Switched units might get teleported to the curator camera's position. #330

Other

  • New: Traditional Chinese translation (by @GodofMonkeys). #329
  • Fix: Dialogs were ill-scaled for lower resolution settings. #336, #340
  • Fix: The expanded list for combo box entries was cut off for certain resolutions. #340

Achilles v1.1.0

22 Jun 17:34
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Change log

Modules

New
  • Advanced Hint (= readded vanilla training hint module). #294
Revised
  • Artillery Fire Mission:
    • Feature: Precision option. #321
  • CAS - Bomb Strike
    • Fix: Was terribly inaccurate even for vanilla planes. #314
  • Damage Buildings:
    • Fix: Did not work on certain dedicated servers. #303
  • Spawn units (reinforcement):
    • Fix: Armed aircrafts were distracted by enemies.
    • Fix: Some CUP planes did not work (started on the floor rather than in air).
    • Feature: HALO option for planes.
  • Teleport Player:
    • Feature: Additional Option: none, include vehicle or HALO (new).
    • Note: HALO will move the player 3000 m above the location, move his backpack ventral and add a chute.
  • Copy Mission SQF:
    • Fix: Minor script error. #185

Attribute windows

Revised

Waypoints

Revised
  • Paradrop (also applies to the key-binding and reinforcement module)
    • Fix: Chute openning animation is smoother. #321
    • Feature: AI accounts to a certain extend for paradrop displacment according to fitted functions.
    • Change: Paradroopers won't open their chute immediately at high altitude (>120 m) => HALO. #321

Settings

Revised
  • Faction filter
    • Change: The faction filter is available agian.