Releases: ArmaAchilles/Achilles
Releases · ArmaAchilles/Achilles
Achilles v1.0.2
Change log
Modules
New
- Create target (one module that unifies all target modules). #271
- Feature: New option: Attach a laser target (Observation: Vanilla AI jets engage them when they have a visual).
- Attach/Detach Effect (allows attaching IR grenades and chem lights). #277
Revised
- Arsenal modules:
- Garrison modules:
- Fix: Garrisoned units can be rotated again. #240
- Suppressive fire:
- Feature: You can select any ammo available for the unit's primary weapon. #241
- Feature: When placed on a vehicle you can select any turret you want. #241
- Feature: When the target logic is deleted, the units will cease their fire. #241
- Change: Default fire mode is automatic. #241
- Fix: Burst should now always be 3 rounds. #241
- Vanilla CAS:
- Fix: Modules could not be rotated. #268
- Change side relations:
- Fix: Corrected the radio messages for the case "Nobody".
- Create teleporter:
- Fix: Did not work for players without Achilles.
- Spawn effects:
- Transfer ownership:
- Fix: Units lost their loadout sometimes.
- Hide Zeus:
- Fix: There was a script error message in certain cases. #248
Attribute windows
New
- Accessory button. #290
- Feature: Set flag (adds a small flag to the unit). #275
- Feature: Set Number Plate (change text on number plates).
Revised
- Sensors button
- Fix: Was not applied to all selected units.
Waypoints
New
Revised
- Fastroping:
Other
- Feature: Localization for Chinese Simplified (by @nercon).
- Feature: Localization for Japanese (by @classicarma). #266
- Change: Replaced "Execute Line" in object attributes by "init", which now truly behaves like the init line in Eden.
- Fix: JIP ID was not received in Achilles_fnc_spawn. #226
Ares Achilles Expanison - 1.0.1
Change log
Modules
Revised
- Target modules (Fire Support):
- Change: Only artillery target can get attached to an object when the module logic is placed on top of it.
- Suppressive fire:
- Feature: "Talking guns" fire mode.
- Change: Units now have infinite reloads instead of infinite ammo in the magazine during the suppressive fire (except for "talking guns").
- Change: Changed default dialog options.
- Change: Randomization of cease fire time between bursts/single shots.
- Fix: Some soldiers did not fire their weapon (e.g. grenadiers). #230
- Fix: Removed handgun from the list of weapons. #230
- Arsenal modules:
- Add/remove editable objects:
- Fix: Not all objects could be added/removed. #230
- Change abilities:
- Fix: Added exception handling for players (by @MaliceGFS).
- Fix: Error messages were not shown properly in certain cases (by @MaliceGFS).
- Fix: Mine detection and move abilities were mixed up.
- Hint (Module category: Zeus):
- Feature: Added option for the hint type (by @MaliceGFS).
- Hide Zeus:
- Fix: Eagle was still visible.
- Create teleporter:
- Fix: Script error.
- Fix: Could not teleport to any teleporter as jip when there were more than 2 teleporters.
- Injury:
- Fix: Localization were missing for severe injury and high blood pressure.
Attribute windows
Revised
- Inventory:
- Fix: Did not use ACE's arsenal when ACE3 was loaded. #230
- Execute:
- Fix: Enable debug mission parameter was ignored. #234
Other
- Change: Replaced the Achilles logo.
Ares Achilles Expanison - 1.0.0
Change log
Modules
New
- Supply Drop. #158
- Hide objects. #179
- Object rotation. #151
- Set TFAR frequency. #156
- Arsenal removal. #200
- Side relation change. #130 and #149
Revised
- Advanced CAS:
- Feature: Attaches to objects.
- Artillery fire:
- Change: Replaced combo box by text box for number of rounds.
- Suppressive fire:
- Feature: Option to select what weapon AI should fire
- Fix: AI should now aim first and fire after. #188
- Mines/Explosives:
- Feature: Created mines should now randomly orient themselves.
- Spawn units (reinforcement):
- Create LZ:
- Fix: Wrong localization string.
- Arsenal modules:
- Garrison (instant):
- Feature: Radius and "inside only" options.
- Fix: Units could not be rotated individually by Zeus.
- Change ability:
- Feature: Added Mine Detection ability. #199
- Switch Unit:
- Fix: Curator should now be able to breach breachable doors. #178 and #211
- Fix: Notifications were overlapping when he picked up an intel. Curator receives and logs the message when he returns back to the interface.
- Fix: Players couldn't get out of Switch Unit when they had a different keybinding than the default one. #177
- Fix: As the issue above cannot be fully resolved, a "Release UAV controls" action is now available in the action menu. #177
- Fix: Now retains voices and faces. #157
- Fix: Goggles should no longer disappear. #209
- Remote control:
- Promote to Zeus:
- Fix: Wrong localization string.
- Turret optics:
- Fix: Missing localization string
- Spawn effects:
- Feature: Spawn fire. #137
- Set date:
- Fix: Module was broken. #152
- Fix: Spam the .rpt log.
- Create Mission SQF:
- Fix: Didn't retain simulation settings. #169
- Toggle lamps:
- Hide Zeus:
- Feature: Zeus eagle is hidden as well and "Player has ascended as Zeus" notifications does not appear.
- Execute code:
- Add/remove editable objects:
- Fix: Count should now be correct. #170
- Create teleporter:
- Fix: Spawned the pole even if the Cancel button was pressed. #203
- Custom modules:
- Change: Custom Modules have been reduced to 50 (0 to 49).
- Bootcamp:
- Change: Was added back.
- Vanilla objective modules:
Attribute windows
New
- Toggle the engine of Vehicles.
- Data Link and Radar Emission control for AI vehicles. #77
Revised
- Loadouts attribute button:
- Ammo slider:
- Headlight/Searchlight:
- Fix: Produced a suspension error. #202
- Group names:
- Fix: Now broadcasted to all players. #153
Key-bindings/mouse
Revised
- Deep copy and paste:
- Change: Retains, goggles, ranks, faces, voices, voice pitches, names, name callsigns and skills.
- Change: Assigns dynamic loadout weapons if possible to the gunner.
- Change: Retains fuel for vehicles.
- Eject / Paradrop:
- Feature: Drops vehicles/crates from vehicles (Apex vehicle in vehicle feature).
- Countermeasure:
- Feature: Works with multiple selected units. #161
- Fix: Did not work with >1.70 version planes and helicopters.
Fix: RHS smoke grenades were not supported (thanks to RHS team).
- Mouse:
- Feature: When a vehicle/crate is dragged on top another vehicle, it gets loaded if possible.
- Feature: When a vehicle/crate that is loaded or sling loaded is dragged on top the transport vehicle, it gets detached.
Waypoints
Revised
- Fastroping:
- Fix: Resolved missing key string if ACE was not preset. #224
- Paradrop:
- Feature: Drops vehicles/crates from vehicles (Apex vehicle in vehicle feature).
Other
- Change: Added different types of new module icons. #165
- Change: Execute code panel will always appear in singleplayer.
- Change: On Zeus launch, intro hint will only be shown once.
- Change: Russian translation overhaul (by @unhappytroll and @Victor9041). #192
- Feature: Zeus watermark when pressing backspace is now replaced by our own custom one (configurable in CBA). #147
- Feature: Debug logging is now available as an option in CBA addon settings.
- Feature: Debug logging function Achilles_fnc_log (only logs when activated in CBA).
- Feature: Feedback function for the Curator - Achilles_fnc_showZeusErrorMessage, which works similarly to Achilles_fnc_showZeusMessage, but adds a failure sound.
- Feature: Warning text appears from a Suicide Bomber when he goes into attack mode.
- Feature: Debug Mode is available in Addon Options. It also allows adding all objects in the mission (including logics!).
- Feature: Added Tac-Ops music event tracks to the Play Music module. #193
- Fix: Switching tabs while searching in a "create tree" (Zeus interface) led to loss of a side in certain cases.
- Fix: When parachuting units, the function now works as intended. #127
- Fix: Server-side .rpt spam was fixed. #107
- Fix: Debug console now works if debug console is enabled for specific players by UID. #187
- Fix: German entry for string table is fixed (by @shukari).
- Fix: Removed duplicate string table keys.
- Fix: Copy to Clipboard module now works if the text is larger than the format engine command limit.
- Fix: Achilles creating dependencies. #200 and #120
- Fix: Spelling mistakes in the Field Manual and hints (by @MaliceGFS and @ItsNoirLime). #222 and #217
- Fix: Achilles and Ares base modules were added to Zeus for modification. #225 and #219
- Code optimization, cleanup and fixes - #163 and #181 - Thanks to Victor9401, Dedmen and NeilZar!
Ares Achilles Expanison - Alpha 0.0.9c
- Fix: Fixed a critical issue that causes stances not to work.
Ares Achilles Expanison - Alpha 0.0.9
- Change: Locked vehicles can be entered by remote controlled AI (same as "Locked for Players" in Eden).
- Change: Advanced Weather Module: Takes current weather data as default values; Rainbow slider.
- Change: Add objects to Zeus: Only adds objects to the Zeus player that used the module.
- Change: Adjusted name of Patrol/Loiter module to emphasize that loiter is not restricted to choppers.
- Change: displayName config parameter is now used when selecting ammo types when using the Fire Mission module. This improves user-friendliness and allows easier selection of muntion types.
- Feature: Attribute window: Sliders show actual value as a tooltip.
- Feature: Achilles_fnc_showChooseDialog, a revised version of Ares_fnc_showChooseDialog (the latter is kept for compatibility reasons).
- Feature: New useful global veriable: Achilles_var_latestModuleLogic.
- Feature: Option to give suicide bombers vests to make it look more realistic.
- Fix: CAS Bomb Strike: Module was listed twice and cluster bombs were not available.
- Fix: Hotkey for remote control and switch unit features did not work while the map was open.
- Fix: Set map position to camera position after loading interface.
- Fix: Fix weapons not being removed when Pylon Loadout is changed (by @CoxLedere).
- Fix: Fixed an error when suicide bombers were used when the disabling type was selected.
Ares Achilles Expanison - Alpha 0.0.8c
- Change: Removed Zeus wind sound effect for remote control (by @CreepPork).
- Change: If Ares is enabled at the same time, Achilles will just spawn a warning message and not block Zeus entirely.
- Change: Skill slider range is no longer hard-coded. It takes the range as in 3den instead (see BIS forum).
- Change: Renamed vehicle attribute button "AMMO" to "LOADOUT" to make clear that ammo has to be adjusted with the slider.
- Change: Dynamic Loadout interface makes use of the new getCompatiblePylonMagazines command (=> better preformance).
- Change: Faction whitelist option was temporarly removed due to instabilities (actually it was already removed in 0.0.8, but not mentioned).
- Change: Swich Unit hotkey was changed due to conflict with MCC (new hotkey: Alt + 2xLMB).
- Change: Improved Achilles initialization for Zeus Game Master missions.
- Change: Replaced Achilles_fnc_addCuratorInterfaceEventHandler by CBA event handler system with "Achilles_onLoadCuratorInterface" and "Achilles_onUnloadCuratorInterface" as keywords.
- Fix: "Switch Unit" module does not work properly for drones => introduced exception handling.
- Fix: "Switch Unit" and "Remote Control" were triggered by 2xLMB without an additional key in certain cases.
- Fix: "Switch Unit": face of the controlled unit were overwritten by the player's settings.
- Fix: Debug logging was still present for the bomb strike module.
- Fix: Achilles_fnc_arrayMean had no exception handling for empty arrays.
- Fix: Paradrop: Exception handling did not work for 3rd party add-on chutes (= unit had 2 chutes instead of one; see Steam).
Ares Achilles Expanison - Alpha 0.0.8
- Change: Carrier base gets added automatically; Deletion will affect all carrier parts (the carrier is not movable though).
- Change: Intel: The map only opens for the player that picked it up. Who actually gets the intel as well still depends on the settings.
- Change: Heal and injury modules check for ace_medical instead of ace_main (by @CreepPork).
- Feature: Promote player to Zeus; This module is only available for admins when the execute code module is disabled; The rights are lost when the player respawns or disconnects (by @CreepPork).
- Feature: Function Viewer Module (Dev Tools).
- Feature: Switch Unit, an alternative to remote control, which gives full control over the unit (hotkey: LSHIFT + 2xLMB).
- Feature: Side as a group attribute (new attribute button).
- Feature: Change Zeus vision mode brightness (feature inspired by ACE3; ALT+PAGE UP/DOWN by default)
- Feature: IED and Suicide Bomber modules (by @CreepPork).
- Feature: Implemented Achilles_fnc_addCuratorInterfaceEventHandler.
- Feature: Added "allow fleeing" parameter to AI ability module.
- Fix: USS Freedom: Spawned twice in certain cases.
- Fix: Vanilla cycle waypoint issue for copied units (waypoint ended up on map origin).
- Fix: Ammo slider (vehicle attributes): Did not handle dynamic loadouts correctly.
- Fix: Align object horizontal (default key: X): Did not execute Achilles_fnc_HandleCuratorObjectEdited.
- Fix: Dynamic Dialog Side Control: Clicking on current selected side led to unintended behaviour.
- Fix: Canceling selection option: Did not work properly for a few modules.
- Fix: "Selection option" and "specify position" modes missed exception handling: Exiting Zeus interface.
- Fix: "Specify position" in recent tab was also executed for Zeus modules and multiple times for groups.
- Fix: "Create/Edit Intel" did not handle newline characters (Hotkey: LSHIFT+RETURN).
- Fix: Create/Edit Intel: Dialog title did not describe the exact action (create, spawn or edit).
Ares Achilles Expanison - Alpha 0.0.7d
- Change: Several critical modules can no longer be added to Zeus (prevents unintended deletion).
- Change: Specify position (spawn attribute) was improved (it is now a valuable tool for placing objects on a carrier).
- Feature: Dynamic loadout as a vehicle attribute (ammo button).
- Feature: Deep copy works for dynamic loadouts.
- Feature: Spawn USS Freedom.
- Fix: Specify position (spawn attribute): Did not work for "Recent" tab.
- Fix: Vehicle respawn system was broken after 1.70 update.
- Fix: Set Date module was broken after 1.70 update.
- Fix: CAS modules: Most planes did not show up after 1.70 update.
- Fix: CAS modules did not support planes with dynamic loadouts.
- Fix: Earthquake module: Missing text in dialog (by @CreepPork )
Ares Achilles Expanison - Alpha 0.0.7c
- Change: Removed versioning form the steam workshop title.
- Change: Add Simple Objects to Zeus was removed, since it is not reliable atm (will be reintroduced when ready).
- Fix: Lock door module: Timing issue with add lock door logics (logics ended up at [0,0,0] at low performance).
- Fix: Lock door module: Exception handling in the case not sufficient lock door logics could be allocated was missing.
- Fix: Lock door module: Houses that the module was reapplied were no longer locked.
- Fix: Zeus interface: Scrolling down to the bottom of the right module tree shifted the entire right tool bar.
- Fix: Un-garrison module was broken.
- Fix: CAS modules were broken in certain cases (e.g. Achilles was loaded to the server).
Ares Achilles Expanison - Alpha 0.0.7
- Change: ACE injury module: Adjusted damage levels.
- Change: Removed side restriction for vanilla CAS modules.
- Change: Radial searches are now conducted in 2D (ignoring z) instead of 3D (e.g. damage buidlings).
- Change: All dialog windows are movable now.
- Change: Module "Hint" makes use of "MESSAGE" control type.
- Change: Forced advanced hint window for selection option.
- Change: Cargo Attributes: Larger dialog window.
- Change: Replace icon for CAS Target.
- Change: Replace waitUnit delete by "deleted" event handler (e.g. advanced compositions).
- Feature: Make object invincible module.
- Feature: Suppressive fire module: Line-up is now an option and no longer handled automatically.
- Feature: ACE injury module: injury types, pain level, blood volume and hearth rate.
- Feature: Add/remove Zeus objects can now handle simple objects (EXPERIMENTAL - DO NOT YET SUPPORT FEATURES SUCH AS COPY/PASTE, ADV. COMPOSITIONS, SAVE MISSION SQF, ...).
- Feature: Show config and animation viewer modules.
- Feature: Vehicle garage from Eden editor.
- Feature: Create TPs: Custom names can be given to teleport flags.
- Feature: Hint Module: Support XML syntax (allows including images).
- Feature: Recovered vanilla CAS bomb strike module (dunno why it was hidden).
- Feature: Vanilla CAS modules: Implemented general config solution => support any 3rd party add-on.
- Feature: Implement additional ambient animations (see comment by [GHC] RandomMusic).
- Feature: Set date module.
- Feature: Attribute window for light sources: RGB, radius and attenuation.
- Feature: "Lock door" module (including breach option, inspired by Sushi Breach Script).
Went missing in previous versions: Instant occupation does distribute large group (>8 members) on different buildings (@Grezvany13). - Fix: ACE injury module: Untreatable unconsciousness.
- Fix: Suppressive fire module: Did not work for non-local units.
- Fix: Add/remove Zeus objects: Exclude curator module from being added to Zeus interface.
- Fix: Locality issue with vectordir and -up changes (e.g. Spawn Advanced Compositions).
- Fix: Pressing attribute buttons (e.g. arsenal) undid changes of attributes in the main window.
- Fix: Effect modules were placed by setVehiclePosition algorithm (inaccurate position).
- Fix: Punishment module was missing.
- Fix: Force AI to chute: Exception handling for units that already have a chute was missing.
- Fix: Syntax error in dynamic dialog cfg (fixed by @shukari)
- Fix: Missing error message for modules such as "Hava a seat".