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Ares Achilles Expanison - Alpha 0.0.8

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@Kexanone Kexanone released this 15 Jun 23:10
· 687 commits to master since this release
  • Change: Carrier base gets added automatically; Deletion will affect all carrier parts (the carrier is not movable though).
  • Change: Intel: The map only opens for the player that picked it up. Who actually gets the intel as well still depends on the settings.
  • Change: Heal and injury modules check for ace_medical instead of ace_main (by @CreepPork).
  • Feature: Promote player to Zeus; This module is only available for admins when the execute code module is disabled; The rights are lost when the player respawns or disconnects (by @CreepPork).
  • Feature: Function Viewer Module (Dev Tools).
  • Feature: Switch Unit, an alternative to remote control, which gives full control over the unit (hotkey: LSHIFT + 2xLMB).
  • Feature: Side as a group attribute (new attribute button).
  • Feature: Change Zeus vision mode brightness (feature inspired by ACE3; ALT+PAGE UP/DOWN by default)
  • Feature: IED and Suicide Bomber modules (by @CreepPork).
  • Feature: Implemented Achilles_fnc_addCuratorInterfaceEventHandler.
  • Feature: Added "allow fleeing" parameter to AI ability module.
  • Fix: USS Freedom: Spawned twice in certain cases.
  • Fix: Vanilla cycle waypoint issue for copied units (waypoint ended up on map origin).
  • Fix: Ammo slider (vehicle attributes): Did not handle dynamic loadouts correctly.
  • Fix: Align object horizontal (default key: X): Did not execute Achilles_fnc_HandleCuratorObjectEdited.
  • Fix: Dynamic Dialog Side Control: Clicking on current selected side led to unintended behaviour.
  • Fix: Canceling selection option: Did not work properly for a few modules.
  • Fix: "Selection option" and "specify position" modes missed exception handling: Exiting Zeus interface.
  • Fix: "Specify position" in recent tab was also executed for Zeus modules and multiple times for groups.
  • Fix: "Create/Edit Intel" did not handle newline characters (Hotkey: LSHIFT+RETURN).
  • Fix: Create/Edit Intel: Dialog title did not describe the exact action (create, spawn or edit).