Releases: ArmaAchilles/Achilles
Releases · ArmaAchilles/Achilles
Achilles v1.3.1
Achilles v1.3.0
Change log
Modules
New
- Immersive Heal (by @ServiusHack). #386
Revised
- Copy Mission SQF:
- Feature: Marker text for Copy Mission SQF Module. #436
- Damage Buildings:
- Feature: Option to disable transition effects. #437
- Patrol Module:
- Surrender:
- Rewritten. #466
- Suppressive Fire:
- Slow down burst and semi-auto suppressive fire rates (by @bovine3dom). #476
- Reinforcement:
- Fix: Conflict with ACEX HC (by @ampersand38). #479
- Music:
- Ambient Animation:
- Feature: Add more animations (by @SDTheCyanWyan). #485
- Medical Modules:
- Feature: Add support for Farooq's Revive (@ServiusHack). #386
- Fix: Compatibility with ACE 3.13.0 medical rewrite (by @DeliciousJaffa). #517
- Advanced CAS:
- Change: Limit Blackfish's 105mm rate of fire in CAS strikes (by @LorenLuke). #516
Key-bindings/mouse
New
- Added hotkey for chatter module. #447
Attribute windows
Revised
- Fix: Flag accessory not working for double quotes. #467
- Change: Rework ammo attribute. #453
- Change: Rework pylon loadout attribute. #454
- Change: Rework inventory attribute. #455
Languages
- Updated: Russian (by @unhappytroll). #443
- Added: Spanish(by @Corp0). #445
Achilles v1.2.2
Achilles v1.2.1
Change
Modules
Revised
- Suppressive Fire:
- Fix: Could not be applied to units with inconsistently capitalized magazine class names, e.g. static GMG. #419
- Spawn Effect:
- Fix: A spawned effect was sometimes not visible since the 1.86 update (e.g. as a server host). #417
Settings
Revised
- Change: Restructured user interface settings. #423
- Change: Creation tree search box triggered by enter key only is now disabled by default. #423
Other
Achilles v1.2.0
Change
Modules
New
- Atomic Bomb. #370
Revised
- Advanced CAS:
- Advanced Compositions:
- Fix: Vehicle compositions were not drivable in certain cases. #356
- Ambient Animation:
- Fix: Spelling. #391
- Artillery Fire Support:
- Feature: Now supports Mk 41 VLS from the Encore update. #365
- Custom Arsenal:
- Fix: Was broken, but apparently nobody cared. #381
- Make Invincible:
- Promote to Zeus:
- Fix: Achilles modules were lost after using the module. #408
- Suppressive Fire:
- Switch Unit:
- Fix: If the unit had suffered sufficient damage to be killed, it would not have been killed immediately. #384
Key-bindings/mouse
New
- Toggle include crew keybinding (same as in Eden). #362
Revised
- ACE Zeus self-interaction menu:
- Feature: Added Switch Unit as option. #298
- Use countermeasure/smoke:
Settings
New
- Module filter (Allows restricting features on a server via CBA settings). #372
Revised
- Faction filter:
Translations
Revised
- French (by @Revo78). #355
- Japanese (by @classicarma). #363
Other
- Creation tree search box:
- Change: Changed rules for grid size for different GUI sizes. #379
- Change: Revised the way the Achilles modules are initialized. #372
- Change: Replaced Achilles linear algebra functions with the ones moved to CBA. #368
- Fix: Achilles modules were not available when a mission was loaded from a save. #372
- Fix: The Zeus interface was loaded twice in the beginning of a session. #372
- Fix: Achilles could not be built with Armake. #412
Achilles v1.1.4
Change
Other
- Fix: Updated bikey to v3
Achilles v1.1.3
Change log
Other
- Feature: Automated publishing
- Fix: Binarize files
Achilles v1.1.2
Change log
Modules
New
- Spawn USS Liberty
Other
- Change: Extended the content of the README.md, which is now used across all webpages.
Achilles v1.1.1
Change log
Modules
Revised
- Spawn Unit (Reinforcement):
- Switch Unit:
- Possible Fix: Switched units might get teleported to the curator camera's position. #330
Other
- New: Traditional Chinese translation (by @GodofMonkeys). #329
- Fix: Dialogs were ill-scaled for lower resolution settings. #336, #340
- Fix: The expanded list for combo box entries was cut off for certain resolutions. #340
Achilles v1.1.0
Change log
Modules
New
- Advanced Hint (= readded vanilla training hint module). #294
Revised
- Artillery Fire Mission:
- Feature: Precision option. #321
- CAS - Bomb Strike
- Fix: Was terribly inaccurate even for vanilla planes. #314
- Damage Buildings:
- Fix: Did not work on certain dedicated servers. #303
- Spawn units (reinforcement):
- Fix: Armed aircrafts were distracted by enemies.
- Fix: Some CUP planes did not work (started on the floor rather than in air).
- Feature: HALO option for planes.
- Teleport Player:
- Feature: Additional Option: none, include vehicle or HALO (new).
- Note: HALO will move the player 3000 m above the location, move his backpack ventral and add a chute.
- Copy Mission SQF:
- Fix: Minor script error. #185
Attribute windows
Revised
- Name
- Fix: Name was not changed for ACE3. #300
- Fix: Undefined variable error (by @DeliciousJaffa). #311
Waypoints
Revised
- Paradrop (also applies to the key-binding and reinforcement module)
- Fix: Chute openning animation is smoother. #321
- Feature: AI accounts to a certain extend for paradrop displacment according to fitted functions.
- Change: Paradroopers won't open their chute immediately at high altitude (>120 m) => HALO. #321
Settings
Revised
- Faction filter
- Change: The faction filter is available agian.