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Change: Removed Zeus wind sound effect for remote control (by @CreepPork).
Change: If Ares is enabled at the same time, Achilles will just spawn a warning message and not block Zeus entirely.
Change: Skill slider range is no longer hard-coded. It takes the range as in 3den instead (see BIS forum).
Change: Renamed vehicle attribute button "AMMO" to "LOADOUT" to make clear that ammo has to be adjusted with the slider.
Change: Dynamic Loadout interface makes use of the new getCompatiblePylonMagazines command (=> better preformance).
Change: Faction whitelist option was temporarly removed due to instabilities (actually it was already removed in 0.0.8, but not mentioned).
Change: Swich Unit hotkey was changed due to conflict with MCC (new hotkey: Alt + 2xLMB).
Change: Improved Achilles initialization for Zeus Game Master missions.
Change: Replaced Achilles_fnc_addCuratorInterfaceEventHandler by CBA event handler system with "Achilles_onLoadCuratorInterface" and "Achilles_onUnloadCuratorInterface" as keywords.
Fix: "Switch Unit" module does not work properly for drones => introduced exception handling.
Fix: "Switch Unit" and "Remote Control" were triggered by 2xLMB without an additional key in certain cases.
Fix: "Switch Unit": face of the controlled unit were overwritten by the player's settings.
Fix: Debug logging was still present for the bomb strike module.
Fix: Achilles_fnc_arrayMean had no exception handling for empty arrays.
Fix: Paradrop: Exception handling did not work for 3rd party add-on chutes (= unit had 2 chutes instead of one; see Steam).