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Ares Achilles Expanison - Alpha 0.0.8c

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@Kexanone Kexanone released this 06 Jul 22:39
· 677 commits to master since this release
  • Change: Removed Zeus wind sound effect for remote control (by @CreepPork).
  • Change: If Ares is enabled at the same time, Achilles will just spawn a warning message and not block Zeus entirely.
  • Change: Skill slider range is no longer hard-coded. It takes the range as in 3den instead (see BIS forum).
  • Change: Renamed vehicle attribute button "AMMO" to "LOADOUT" to make clear that ammo has to be adjusted with the slider.
  • Change: Dynamic Loadout interface makes use of the new getCompatiblePylonMagazines command (=> better preformance).
  • Change: Faction whitelist option was temporarly removed due to instabilities (actually it was already removed in 0.0.8, but not mentioned).
  • Change: Swich Unit hotkey was changed due to conflict with MCC (new hotkey: Alt + 2xLMB).
  • Change: Improved Achilles initialization for Zeus Game Master missions.
  • Change: Replaced Achilles_fnc_addCuratorInterfaceEventHandler by CBA event handler system with "Achilles_onLoadCuratorInterface" and "Achilles_onUnloadCuratorInterface" as keywords.
  • Fix: "Switch Unit" module does not work properly for drones => introduced exception handling.
  • Fix: "Switch Unit" and "Remote Control" were triggered by 2xLMB without an additional key in certain cases.
  • Fix: "Switch Unit": face of the controlled unit were overwritten by the player's settings.
  • Fix: Debug logging was still present for the bomb strike module.
  • Fix: Achilles_fnc_arrayMean had no exception handling for empty arrays.
  • Fix: Paradrop: Exception handling did not work for 3rd party add-on chutes (= unit had 2 chutes instead of one; see Steam).