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import bpy | ||
import shutil | ||
import os | ||
import subprocess | ||
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packerpath = os.path.join(os.path.dirname(__file__), "assets", "u4pak.py") | ||
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uepath = bpy.context.scene["sna_uet_engine_path"] | ||
project = bpy.context.scene["sna_uet_projectpath"] | ||
gamefiles = bpy.context.scene["sna_uet_targetexe"] | ||
chunkcheck = bpy.context.scene["sna_uet_chunkcheck"] | ||
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projectname = project.split("\\")[-1][:-9] | ||
projectlen = len(project.split("\\")[-1]) | ||
exename = gamefiles.split("\\")[-1][:-4] | ||
chunkpath = project[:-projectlen] + "Saved\\TmpPackaging\\WindowsNoEditor" | ||
sourcefolder = project[:-projectlen] + "Saved\\Cooked" | ||
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number = ("1", "2", "3", "4", "5", "6", "7", "8", "9") | ||
### The ext(extension) list is the list of files that will be moved to the packaging folder, Im not proud of it plz rewrite the reading+moving of assets in the future | ||
extlist = [".uasset",".uexp",".ubulk"] | ||
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### This gets your blender install locatoin (your pak folders will be copied here to get packaged) | ||
try: | ||
# 2.92 and older | ||
path = bpy.app.binary_path_python | ||
except AttributeError: | ||
# 2.93 and later | ||
import sys | ||
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path = sys.executable | ||
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exportpath = os.path.abspath(path[:-25]) | ||
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### Run the cook on your project | ||
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subprocess.run( | ||
uepath | ||
+ "\\Engine\\Binaries\\Win64\\UE4Editor-Cmd.exe " | ||
+ '"' | ||
+ project | ||
+ '"' | ||
+ " -run=Cook -TargetPlatform=WindowsNoEditor" | ||
) | ||
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def packer(): | ||
print("packer here", packerpath) | ||
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### Check and see if the target game already has a mods folder | ||
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try: | ||
os.mkdir(gamefiles[:-len(exename)-4]+exename+"\\Content\\Paks\\~mods") | ||
except: | ||
pass | ||
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for folder in os.listdir(sourcefolder): | ||
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### Checks for game folder in blender dir (the folder gets used for packaging) | ||
try: | ||
print("removing"+exportpath+"\\"+exename) | ||
shutil.rmtree(exportpath+"\\"+ exename) | ||
except: | ||
print("Cant remove folder, folder must not be present") | ||
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shutil.copytree( | ||
sourcefolder + "\\" + folder + "\\" + projectname, | ||
exportpath +"\\"+ exename, | ||
copy_function=shutil.copy, | ||
) | ||
print("Cook folder has been moved") | ||
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try: | ||
shutil.rmtree(exportpath + "\\"+ projectname +"\\Metadata") | ||
os.remove(exportpath + "\\"+ projectname +"\\AssetRegistry.bin") | ||
except: | ||
pass | ||
### Runs the packer | ||
subprocess.run( | ||
'python "' | ||
+ packerpath | ||
+ '" pack ' | ||
+ f'{folder+".pak "}' | ||
+exename | ||
) | ||
### We are moving the pak files to | ||
shutil.copy(os.path.join(exportpath,folder)+".pak",gamefiles[:-len(exename)-4]+exename+"\\Content\\Paks\\~mods") | ||
os.remove(os.path.join(exportpath,folder)+".pak") | ||
shutil.rmtree(os.path.join(exportpath,exename)) | ||
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### This is code I stole from my foxhole addon I wrote 6 months ago, no idea what I did then, still don't have any idea what it does now. in the process of re-writing | ||
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if chunkcheck == 1: | ||
for file in os.listdir(chunkpath): | ||
# print(file) | ||
# print(file[-5]) | ||
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if file.endswith(number, 0, -4): | ||
print("file ends with number") | ||
file1 = open(chunkpath + "\\" + file, "r") | ||
count = 0 | ||
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while True: | ||
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count += 1 | ||
list = [] | ||
line = file1.readline() | ||
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# if line is empty | ||
# end of file is reached | ||
if not line: | ||
break | ||
list.append(line.split("\\")) | ||
length = len(list[0][-1]) | ||
string = line.strip()[:-length] | ||
finalpath = string.replace( | ||
"WindowsNoEditor", "WindowsNoEditor" + file[:-4] | ||
) | ||
destination = ( | ||
line.replace("WindowsNoEditor", "WindowsNoEditor" + file[:-4])[:-1] | ||
) | ||
for x in extlist: | ||
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source = line[:-1] + x | ||
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try: | ||
if not os.path.isdir(finalpath): | ||
os.makedirs(finalpath) | ||
print("dirs created") | ||
shutil.move(source, destination+x) | ||
except: | ||
pass | ||
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file1.close() | ||
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packer() | ||
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else: | ||
packer() | ||
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