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Releases: ChallengeSY/nebunoid

Version 1.18 (Bi-Directional Traversal)

01 Oct 17:13
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Maintenance release:

  • Added - New official campaign: Times of the Year (12 levels)
  • Fixed - "Explooming" blocks no longer award points for replacing empty space with new blocks
  • Changed - Explooming blocks have been scattered across a few older official campaign levels
  • Changed - Ball-specific timed effects are now listed at the top border
  • Changed - Mystery Capsule effects have been further reworked. "Flowing Points" is gone, and "Lightning Balls" has been reworked into "Random ball damage"
  • Removed - Speedrun mode config option: This timer is instead recorded internally as a high score feature

Version 1.17 (Thread Mastery)

26 Aug 02:33
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Maintenance release:

  • Added - Nebunoid gains MultiThread support; used to provide dedicated threads to Level Editor playtesting and music preloading. They sharply optimize the experience
  • Note - To that end, it is possible to start a new Nebunoid game while no songs are preloaded. The music player will remain idle for as many turns as necessary
  • Changed - When playing with Progressive, there is now a debounce delay to slow down rapid descension while multiple balls are in play
  • Changed - As a consequence of MultiThreading, key tips and tricks have been transferred to the manual document
  • Fixed - Verify that community campaign listings are "in array"; should reduce (if not eliminate) crash risks in this department

Version 1.16 (Blooming Ungated)

23 Jul 00:04
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Content release:

  • Added - Level Editor now supports copying brushes from one level to another (via importing them into the new level)
  • Added - New official campaign: Ungated Adaptations (40 levels)
  • Added - Exploding block relative that can leave behind "bloomed" blocks when destroyed
  • Changed - Barrier system now caps Weakened Balls, Slow Paddle, and Reverse Paddle to 3 seconds when activated
  • Changed - A few levels from Challenge Campaign through Celestial Journey now use the new exploding relatives
  • Changed - Retuned unlock system to counter balance the size of the newest official campaign
  • Changed - The hint system was reworked at "level 1". Uncommon capsule hints are given, in place of level hints
  • Changed - Ethno Raiders has a fuller drumkit, and a quieter bass/violin opening
  • Fixed - Barrier system now applies a full Expand Paddle effect (though still only up to default size) when activated
  • Fixed - Unbreaking Modules now correctly credits Corwin
  • Fixed - Collision system now favors the closest block, as opposed to the top-left block

Version 1.15 (Unbreaking Walls)

21 May 23:56
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Maintenance release:

  • Added - SkipTurn cheat code, only effective in hotseat matches
  • Added - New Soundtrack: Unbreaking Modules
  • Added - Command line switch (-k) to keep a certain amount of RAM (up to roughly 2000 MB) for the system itself
  • Changed - Disallow "Skip Level" if getting a game over on the level before a fatal level
  • Changed - Mystery Capsules have a quadrupled chance of granting "Quad Split", regardless of campaign chosen
  • Changed - Mystery Capsules no longer award extra lives even when not playing Endless Shuffle

Version 1.14 (Skip the Sanity)

02 Mar 16:14
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Maintenance release:

  • Added - Skip level feature
  • Fixed - Difficulties are now applied correctly when initially upgrading from 1.12 and earlier
  • Fixed - Adding new challenger cheat code now effective until 6 players are in a game
  • Fixed - Nebunoid now correctly saves config when closed via the window's X
  • Changed - AutoPlay no longer benefits from the MultiBall bonus
  • Changed - Maximum Insanity now has 30 levels throughout the campaign. (Up from 25 levels)

Version 1.13 (Speedy Colorize)

04 Feb 00:48
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Maintenance release:

  • Added - New brushes can now be influenced via holding down specific keyboard keys. This is reflected in the documentation
  • Added - Speedrun mode: Playing a solo game with this active now causes a timer to count up
  • Changed - Regular Season has received a replacement level (Difficult >> Fireworks Rocket)
  • Changed - Leap of Faith (Regular Season 15) has been given some adjustments to its shape, to better resemble horses/knights
  • Changed - Local hotseat games now support up to six players
  • Changed - Warp Level capsules no longer appear in any final or secret levels
  • Fixed - Improved Auto Play's attempts to keep the ball from moving entirely vertical
  • Fixed - Nebunoid now checks existing screenshots on start up; making it less likely to overwrite when taking via F12
  • Fixed - Level Select system now has a message at the bottom containing some controls; including an occasion where the player has collected no passwords

Version 1.12 (Rise of the Intelligences)

10 Jan 21:32
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Maintenance release:

  • Added - Auto Play support
  • Fixed - Spacebar now works correctly in the high score input
  • Fixed - Fusion Designs now correctly awards extra lives similarly to other finite official campaigns
  • Changed - Fusion Designs promotion has ended. The campaign is now unlocked at 15 stars
  • Changed - Migrated several hints (Regular Season >> Geometric Designs) to reflect the re-ordered campaign list
  • Changed - Several Regular Season levels (7,8,17,21,29) have gained Dual Paddles and/or Double Juggling
  • Changed - Maximum number of characters displayed in the high score table increased to 21

Version 1.11 (Transform the refinements)

01 Jan 14:35
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Hybrid release:

  • Added - The level editor can now flip a layout horizontally or vertically
  • Added - The level editor can rotate most layouts clockwise or counterclockwise
  • Changed - Condensation is now known as half-column mode; and has become a transform option, along with the above level editor additions
  • Changed - Fusion Designs has been expanded in size (14 to 20). The campaign has been reordered to fit the new additions
  • Changed - Celestial Journey has received 4 replacement levels (at 7/10/20/30)
  • Changed - Metal Ball bonus is now restricted to blocks that otherwise would not go down in one hit
  • Changed - Hint System is now a 3-tier config option, allowing some control over which hints are (and are not) displayed
  • Changed - Refined the entire soundtrack, mostly with adding simple drum kits
  • Fixed - Exploding blocks now fuse and spread correctly in Fusion levels
  • Fixed - Spread Exploding capsules no longer have to be excluded in levels that use the Fusion and Breakable Ceiling mechanics together
  • Fixed - Completing the false final level now correctly awards its star, even if the secret levels have not yet been unlocked

Version 1.10 (Fusion Dance)

24 Nov 15:02
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Content update:

  • Added - New level variation: Fusion brushes
  • Added - New official campaign: Fusion Designs (14 new levels)
  • Added - New cheat code: PewPew
  • Added - Level Editor can now swap brushes in a level
  • Changed - Progressive variation ramps up more aggressively
  • Changed - Hidden Meaning (Celestial Journey 34) and Nebula Sweeper (Celestial Journey Secret) have become fusion brush levels
  • Changed - Cherry Bomb (Electric Recharge 10) and Time Bomb (Electric Recharge 18) have had their time limits increased
  • Changed - Mystery Capsules in Endless Shuffle now have Quad Split added to the effect pool
  • Note - Previously, the Mystery Capsule was spilling over to Flowing Points whenever it would roll a Bonus Life in Endless Shuffle
  • Changed - "Multihit exploding" blocks can now chain together in a larger sequence
  • Changed - Revised the layout of Asteroid Belt (Celestial Journey 11) slightly; taking advantage of the above change
  • Fixed - Building Blocks (Patriarch Memorial 6)'s smaller layouts are now consistent
  • Fixed - Level Editor now correctly textures brushes that have lost their invulnerability state
  • Fixed - Exploding blocks will no longer respawn in Breakable Ceiling levels

Version 1.09 (Zap the Ants)

06 Nov 20:33
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Bugfix release:

  • Fixed - Level Editor was incorrectly causing levels to lose their Increase Speed "brushes"
  • Fixed - Levels caught by the above bug were also fixed
  • Removed - Flashlight capsule
  • Changed - Zap Blocks capsule also negates invisible level mechanic
  • Changed - Ants and Centipedes levels (Electric Recharge 4 and 17) have gained a few invincible blocks underneath them