Releases: ChallengeSY/nebunoid
Releases · ChallengeSY/nebunoid
Version 1.18 (Bi-Directional Traversal)
Maintenance release:
- Added - New official campaign: Times of the Year (12 levels)
- Fixed - "Explooming" blocks no longer award points for replacing empty space with new blocks
- Changed - Explooming blocks have been scattered across a few older official campaign levels
- Changed - Ball-specific timed effects are now listed at the top border
- Changed - Mystery Capsule effects have been further reworked. "Flowing Points" is gone, and "Lightning Balls" has been reworked into "Random ball damage"
- Removed - Speedrun mode config option: This timer is instead recorded internally as a high score feature
Version 1.17 (Thread Mastery)
Maintenance release:
- Added - Nebunoid gains MultiThread support; used to provide dedicated threads to Level Editor playtesting and music preloading. They sharply optimize the experience
- Note - To that end, it is possible to start a new Nebunoid game while no songs are preloaded. The music player will remain idle for as many turns as necessary
- Changed - When playing with Progressive, there is now a debounce delay to slow down rapid descension while multiple balls are in play
- Changed - As a consequence of MultiThreading, key tips and tricks have been transferred to the manual document
- Fixed - Verify that community campaign listings are "in array"; should reduce (if not eliminate) crash risks in this department
Version 1.16 (Blooming Ungated)
Content release:
- Added - Level Editor now supports copying brushes from one level to another (via importing them into the new level)
- Added - New official campaign: Ungated Adaptations (40 levels)
- Added - Exploding block relative that can leave behind "bloomed" blocks when destroyed
- Changed - Barrier system now caps Weakened Balls, Slow Paddle, and Reverse Paddle to 3 seconds when activated
- Changed - A few levels from Challenge Campaign through Celestial Journey now use the new exploding relatives
- Changed - Retuned unlock system to counter balance the size of the newest official campaign
- Changed - The hint system was reworked at "level 1". Uncommon capsule hints are given, in place of level hints
- Changed - Ethno Raiders has a fuller drumkit, and a quieter bass/violin opening
- Fixed - Barrier system now applies a full Expand Paddle effect (though still only up to default size) when activated
- Fixed - Unbreaking Modules now correctly credits Corwin
- Fixed - Collision system now favors the closest block, as opposed to the top-left block
Version 1.15 (Unbreaking Walls)
Maintenance release:
- Added -
SkipTurn
cheat code, only effective in hotseat matches - Added - New Soundtrack: Unbreaking Modules
- Added - Command line switch (-k) to keep a certain amount of RAM (up to roughly 2000 MB) for the system itself
- Changed - Disallow "Skip Level" if getting a game over on the level before a fatal level
- Changed - Mystery Capsules have a quadrupled chance of granting "Quad Split", regardless of campaign chosen
- Changed - Mystery Capsules no longer award extra lives even when not playing Endless Shuffle
Version 1.14 (Skip the Sanity)
Maintenance release:
- Added - Skip level feature
- Fixed - Difficulties are now applied correctly when initially upgrading from 1.12 and earlier
- Fixed - Adding new challenger cheat code now effective until 6 players are in a game
- Fixed - Nebunoid now correctly saves config when closed via the window's X
- Changed - AutoPlay no longer benefits from the MultiBall bonus
- Changed - Maximum Insanity now has 30 levels throughout the campaign. (Up from 25 levels)
Version 1.13 (Speedy Colorize)
Maintenance release:
- Added - New brushes can now be influenced via holding down specific keyboard keys. This is reflected in the documentation
- Added - Speedrun mode: Playing a solo game with this active now causes a timer to count up
- Changed - Regular Season has received a replacement level (Difficult >> Fireworks Rocket)
- Changed - Leap of Faith (Regular Season 15) has been given some adjustments to its shape, to better resemble horses/knights
- Changed - Local hotseat games now support up to six players
- Changed - Warp Level capsules no longer appear in any final or secret levels
- Fixed - Improved Auto Play's attempts to keep the ball from moving entirely vertical
- Fixed - Nebunoid now checks existing screenshots on start up; making it less likely to overwrite when taking via F12
- Fixed - Level Select system now has a message at the bottom containing some controls; including an occasion where the player has collected no passwords
Version 1.12 (Rise of the Intelligences)
Maintenance release:
- Added - Auto Play support
- Fixed - Spacebar now works correctly in the high score input
- Fixed - Fusion Designs now correctly awards extra lives similarly to other finite official campaigns
- Changed - Fusion Designs promotion has ended. The campaign is now unlocked at 15 stars
- Changed - Migrated several hints (Regular Season >> Geometric Designs) to reflect the re-ordered campaign list
- Changed - Several Regular Season levels (7,8,17,21,29) have gained Dual Paddles and/or Double Juggling
- Changed - Maximum number of characters displayed in the high score table increased to 21
Version 1.11 (Transform the refinements)
Hybrid release:
- Added - The level editor can now flip a layout horizontally or vertically
- Added - The level editor can rotate most layouts clockwise or counterclockwise
- Changed - Condensation is now known as half-column mode; and has become a transform option, along with the above level editor additions
- Changed - Fusion Designs has been expanded in size (14 to 20). The campaign has been reordered to fit the new additions
- Changed - Celestial Journey has received 4 replacement levels (at 7/10/20/30)
- Changed - Metal Ball bonus is now restricted to blocks that otherwise would not go down in one hit
- Changed - Hint System is now a 3-tier config option, allowing some control over which hints are (and are not) displayed
- Changed - Refined the entire soundtrack, mostly with adding simple drum kits
- Fixed - Exploding blocks now fuse and spread correctly in Fusion levels
- Fixed - Spread Exploding capsules no longer have to be excluded in levels that use the Fusion and Breakable Ceiling mechanics together
- Fixed - Completing the false final level now correctly awards its star, even if the secret levels have not yet been unlocked
Version 1.10 (Fusion Dance)
Content update:
- Added - New level variation: Fusion brushes
- Added - New official campaign: Fusion Designs (14 new levels)
- Added - New cheat code: PewPew
- Added - Level Editor can now swap brushes in a level
- Changed - Progressive variation ramps up more aggressively
- Changed - Hidden Meaning (Celestial Journey 34) and Nebula Sweeper (Celestial Journey Secret) have become fusion brush levels
- Changed - Cherry Bomb (Electric Recharge 10) and Time Bomb (Electric Recharge 18) have had their time limits increased
- Changed - Mystery Capsules in Endless Shuffle now have Quad Split added to the effect pool
- Note - Previously, the Mystery Capsule was spilling over to Flowing Points whenever it would roll a Bonus Life in Endless Shuffle
- Changed - "Multihit exploding" blocks can now chain together in a larger sequence
- Changed - Revised the layout of Asteroid Belt (Celestial Journey 11) slightly; taking advantage of the above change
- Fixed - Building Blocks (Patriarch Memorial 6)'s smaller layouts are now consistent
- Fixed - Level Editor now correctly textures brushes that have lost their invulnerability state
- Fixed - Exploding blocks will no longer respawn in Breakable Ceiling levels
Version 1.09 (Zap the Ants)
Bugfix release:
- Fixed - Level Editor was incorrectly causing levels to lose their Increase Speed "brushes"
- Fixed - Levels caught by the above bug were also fixed
- Removed - Flashlight capsule
- Changed - Zap Blocks capsule also negates invisible level mechanic
- Changed - Ants and Centipedes levels (Electric Recharge 4 and 17) have gained a few invincible blocks underneath them