Releases: ChallengeSY/nebunoid
Releases · ChallengeSY/nebunoid
Version 1.09 (Zap the Ants)
Bugfix release:
- Fixed - Level Editor was incorrectly causing levels to lose their Increase Speed "brushes"
- Fixed - Levels caught by the above bug were also fixed
- Removed - Flashlight capsule
- Changed - Zap Blocks capsule also negates invisible level mechanic
- Changed - Ants and Centipedes levels (Electric Recharge 4 and 17) have gained a few invincible blocks underneath them
Version 1.08 (Endless Electricity)
Content update:
- Added - New official campaign: Electric Recharge (20/25 new levels)
- Added - New/replacement official campaign: Endless Shuffle (reuses all of the previous levels)
- Added - New soundtrack: Space Cadet Once Again
- Removed - Bonus levels mechanic
- Removed - Obsoleted official campaign: Boss Rush
- Note - Very few levels these days are bosses. Plus, we believe Endless Shuffle is a much better 100% reward
- Fixed - Level Editor no longer launches playtests of levels with no breakable blocks
- Fixed - Uncovering a Pulsar (Celestial Journey 24) somehow had no breakable blocks at all
- Changed - Regular Season gained 3 replacement levels, to counteract the removed bonus levels
- Changed - Challenge Campaign also gained 1 replacement level
- Changed - Several Fortified Letters levels (19-25) had a few invincible blocks turned into soft blocks, slightly reducing their difficulty
Version 1.07 (The Meaning of Life)
Maintenance release:
- Added - New soundtrack: Defeat of Entropy (Forty-Two would be too obvious)
- Fixed - Starting a new game immediately after finishing a campaign now correctly refreshes the first level
- Fixed - Level Editor now displays numerals for brushes with near full alpha
- Changed - Rebalanced some of the levels of the Maximum Insanity official campaign. Some of the insanity has been flushed out
Version 1.06 (All Night Hotseat)
Maintenance release:
- Fixed - Level grids are now properly separated by player. It is no longer possible to tamper with a player's level grid in case they lose a life
- Fixed - Improved Handicap difficulty selection
- Changed - Official campaigns now advertise their relative difficulty
- Changed - Make it a little easier to reveal the secret final campaign. Unlock requirement unchanged
Version 1.05 (Musical Simplification)
Maintenance release:
- Changed - Music management is now a Customize option. This also means...
- Removed -
NexTrack
andScratch
cheat codes - Note - Instead; F5 can be used to quickly toggle the Music Player option, while at least 1 player is alive
- Fixed - Boss Battles now correctly play the defeated sound effect when done so while the ceiling is hidden
- Fixed - Consolidated the existing soundtrack's volume
Version 1.04 (Solarbase Re-Expansion)
Hybrid release:
- Added - New soundtrack: Lunarbase Construction
- Added - New currency: Stars. They are earned by completing levels for the first time.
- Added - New cheat code
Scratch
: Allows stopping the current song from being played. - Changed - Campaigns are now easily accessible from a new play "submenu". The customize "shop" has been greatly simplified as a result.
- Changed - Beatrave Tales now has slightly more variety in its bass.
- Changed - Simplified and relaxed the unlock system. Like XP, whenever a star count required for an unlockable is reached, it will unlock. Except...
- Removed - Experience (XP) no longer has to be accumulated in order to unlock content. It is kept as a reference for sorting high scores.
- Fixed - Compatibility with Linux has been improved.
- Fixed - Improved the documentation in a few areas.
Version 1.03 (Memorial Musical)
Content update release:
- Added - New official campaign: Patriarch Memorial (25 new levels)
- Added - New soundtrack: Beatrave Tales and Ethno Raiders
- Note - The
NexTrack
cheat code can be used to cycle between the songs early. Otherwise, the next song plays whenever turns change. - Note - The new soundtrack can be omitted by passing in
-s
into the program. This also speeds up program start up. - Added - New config option: Background brightness (default: 50%).
- Changed - Respawning blocks now causes the Breakable Ceiling to take a fixed 1% damage.
- Changed - Damaging the Breakable Ceiling now awards points as if the player damaged a block for 10 points (subject to speed and ball count modifiers).
- Changed - Once the Breakable Ceiling is broken, blocks stop respawning.
- Fixed - Make the level editor behave slightly more consistently.
- Fixed - Arizona State University has now been given correct credit for the Crab and Omega nebulae.
Version 1.02 (Improved resistances)
Bugfix release:
- Fixed - Boss levels and Effortless bullets are now correctly handled at game start
- Fixed - Close button can quickly exit program in Customize, and during gameplay. (But not during Game Over / High Score input)
- Note - Abandoning a game this way will cause any high scores that would otherwise be inputted to grant an "Anonymous" name
- Fixed - Local multiplayer is a little tamper resistant
- Fixed - Added difficulty validation
- Added - Defeating a boss now plays the same sound effect when a ceiling is broken
- Changed - Taking a screenshot now plays the same sound effect when bricks are respawned
- Changed - Slightly nerf 3 of the Regular Season's levels
Version 1.01 (Hungry for passwords)
Bugfix release:
- Fixed - Nebunoid can now scroll through password lists in campaigns containing 30 or more save points
- Fixed - Level Editor now condenses the "Increase Speed" field slightly when saving levels
- Changed - Regular Season now has 30 passwords throughout its 35 levels (up from 28 passwords)
Version 1.00 (Strongly gold)
Initial public release. Let's start strong!