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Pulse Gun normal fire now has a PulseSphereFireRate setting to control the Rate of Fire and PulseSphereSpeed to control the Speed of PulseSphere projectiles. Additionally, PulseSphere projectiles and Explosions have a reduced DrawScale.
Bio Rifle primary Bio Gel projectiles will explode on impact and cause splash damage.
Shock Balls can now take damage if ShockProjectileTakeDamage=True and can be destroyed by Pulse Gun and Bio Rifle projectiles. ShockProjectileHealth can be configured.