Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added More Weapon Settings #25

Merged
merged 1 commit into from
Mar 24, 2024
Merged

Added More Weapon Settings #25

merged 1 commit into from
Mar 24, 2024

Conversation

Deaod
Copy link
Owner

@Deaod Deaod commented Mar 24, 2024

Pulse Gun normal fire now has a PulseSphereFireRate setting to control the Rate of Fire and PulseSphereSpeed to control the Speed of PulseSphere projectiles. Additionally, PulseSphere projectiles and Explosions have a reduced DrawScale.

Bio Rifle primary Bio Gel projectiles will explode on impact and cause splash damage.

Shock Balls can now take damage if ShockProjectileTakeDamage=True and can be destroyed by Pulse Gun and Bio Rifle projectiles. ShockProjectileHealth can be configured.

Pulse Gun normal fire now has a PulseSphereFireRate setting to control the Rate of Fire and PulseSphereSpeed to control the Speed of PulseSphere projectiles. Additionally, PulseSphere projectiles and Explosions have a reduced DrawScale.

Bio Rifle primary Bio Gel projectiles will explode on impact and cause splash damage.

Shock Balls can now take damage if ShockProjectileTakeDamage=True and can be destroyed by Pulse Gun and Bio Rifle projectiles. ShockProjectileHealth can be configured.
@Deaod Deaod merged commit 1367c60 into Deaod:model-offset Mar 24, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants