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Gameplay Mechanics
Dragynrain edited this page Nov 13, 2025
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1 revision
Core gameplay systems and mechanics in Rogue Signal Protocol.
- Default: 100
- Max Capacity: 200
- Your primary health pool. When it reaches 0, you're eliminated
- Can be restored with CPU Recovery Nodes (+20) and by eliminating enemies (+5)
- Upgraded permanently with Processing Core pickups (+20 max)
- Default: 8 GB
- Max Capacity: 32 GB
- Determines how many exploits you can equip simultaneously
- Each exploit costs 1-3 RAM
- Upgraded permanently with Memory Expansion pickups (+4 max)
- Max: 100 degrees
- Overheat Threshold: 100 degrees
- Generated when using exploits
- Passively cools 2 degrees/turn (3 with enhanced cooling)
- Can be reduced with Cooling Nodes (-20 instant)
- Upgraded permanently with Cooling Matrix pickups (+20 max)
- Max: 100%
- Passively increases 1% every 25 turns
- Increases when in enemy vision or performing loud actions
- Reduced by 50% when advancing to next level
- Can be reduced with Log Wiper exploit (-30%) or Ghost Nodes (-20%)
- At high trace levels, enemies become more aggressive
- Player Vision: 15 tiles
- Enemy Vision: Varies by type (3-8 tiles)
- Line of sight blocked by walls
- Blind Spots reduce enemy vision range by 3x when player is inside
Enemies have three awareness states:
- Unaware (Yellow): Normal patrol, hasn't detected you
- Alert (Orange): Investigating suspicious activity, lasts 1 turn
- Hostile (Red): Actively pursuing you
- Represented by
.symbol - Reduce enemy detection range dramatically
- Function as stealth zones for tactical positioning
- Ghost Nodes also function as blind spots
One of the game's core tactical features:
- Enemies display their next 3 planned moves
- Allows you to predict and outmaneuver security
- Queue invalidates when:
- Enemy changes state (unaware -> alert -> hostile)
- Planned move is blocked
- All enemies use consistent pathfinding for predictability
- Direct damage: Exploit damage value - enemy resistance (if applicable)
- Area damage: Can affect multiple targets including you
- Admin Avatar has 50% damage resistance (minimum 5 damage)
- Buffer Overflow: 40 damage, melee range (1 tile)
- Code Injection: 25 damage, 5 tile range
- Logic Bomb: 15 damage, area attack (2 tile radius)
- Denial of Service: Disables enemies for 5 turns
- System Crash: 30 damage to everything nearby (including you!)
- Attacking from blind spots grants +10 damage
- Encourages stealth-to-combat transitions
Exploits are your primary abilities, organized into four categories:
- System Hop: Teleport up to 6 tiles
- Traffic Masquerade: Become invisible for 5 turns
- Decoy Swarm: Distract enemies for 8 turns
- Memory Leak: Blind enemies in 3x3 area for 3 turns
- Buffer Overflow: High damage melee (40)
- Code Injection: Reliable ranged damage (25)
- Logic Bomb: Area damage (15)
- Denial of Service: Disable enemies
- Threat Scan: Reveal enemy vision for 5 turns
- Network Scan: Show all special nodes
- Log Wiper: Reduce trace by 30%
- Antivirus: Cure all negative effects
- System Crash: Desperation move, damages everything
See Exploit Database for complete details.
-
Corporate Network (Level 1)
- 19 enemies
- More resources (6 cooling/CPU/ghost nodes)
- 12 data codes, 4 exploit pickups, 1 upgrade
-
Government System (Level 2)
- 28 enemies
- Moderate resources (4 cooling/CPU/ghost nodes)
- 10 data codes, 3 exploit pickups, 2 upgrades
-
Military Backbone (Level 3)
- 38 enemies
- Scarce resources (2 cooling/CPU/ghost nodes)
- 5 data codes, 2 exploit pickups, 3 upgrades
- Final level with Admin Avatar boss
- Reach and activate the Gateway (>) on each level
- Successfully exfiltrate from all 3 networks
Randomized beneficial pickups (! symbol):
- Heat reduction: -40 degrees instant
- CPU restoration: 30-40 CPU
- Trace reduction: -25%
- Speed boost: Extra movement for 3 turns
- Enhanced vision: +2 vision range for 5 turns
- Exploit efficiency: Reduced heat cost for 8 turns
- Only appears on Military Backbone (Level 3)
- 250 CPU, 8 vision range, 45 damage
- 50% damage resistance (min 5 damage)
- Relentless pursuit behavior
- Uses advanced pathfinding
- Don't deal direct damage
- Inflict virus status effect (3-10 turns)
- Virus deals 3 CPU damage per turn
- Cured with Antivirus exploit
- Apply slow effect on contact
- Reduces your movement options
- No direct damage
- Stationary surveillance (0 damage)
- Enhanced vision range (5 tiles)
- Early warning system for other enemies
Four difficulty levels with stat multipliers:
- Easy: 0.8x (20% easier)
- Normal: 1.0x (baseline)
- Hard: 1.3x (30% harder)
- Nightmare: 1.6x (60% harder)
Multipliers affect enemy stats and resource availability.
- Game auto-saves on exit
- Save is deleted on death - true permadeath
- No save scumming or reloading
- Achievement progress persists across runs