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DreamersIncStudios edited this page Jul 13, 2020
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Welcome to the ECS-IAUS-sytstem wiki!
07/12/2020 Version 0.5.1.1A
- Implemented Reactive Component System based on Unity Forum thread
- Convert from JobComponentSystem and ComponentSystem to SystemBase where possible.
- Refactor Entities.ForEach Lambda Operator into IJobChunk Struct where possible.
- Start work on prototype Damage system to use for testing and development of Heal and retreat states.
02/21/2020 Version 0.2.1a
- Complete Overhaul of AI System. Focus on the used of individual components to define AI States.
11/5/2019 Version 0.1.2a
- Character Detection System Implemented using RayCastCommand Job System.
- Excel SpreadSheet Start for grpahical view of response curves
- Standard Citizen AI Sample Logic completed (Response Curve to be Adjusted and Evasion Logic to be added)
- Sample tested wit
10/20/2019 Version 0.1.1a
- Started a complete Reactor of ECS attempted of Utility AI system.
- Intending to move to JobComponentSystem based approach. h 200 Citizen agents runs at 500FPS avg on Ryzen 5 1800x run at 3.7ghz