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Project Intent
DreamersIncStudios edited this page Feb 24, 2020
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The goal of this project is to a designer focus Utility AI system using Unity's Data Oriented Tech Stack, also known as DOTS. If you are unfamiliar with Utility AI in game developement check out the following links before continuing:
- http://intrinsicalgorithm.com/IAonAI/2013/02/both-my-gdc-lectures-on-utility-theory-free-on-gdc-vault/
- https://www.gdcvault.com/play/1018040/Architecture-Tricks-Managing-Behaviors-in
What do we mean when we say designer focused? In the case of this project, it means having a closed black box system system that can be used by a Game Designer without them having knowledge of how the system works. The programmer writes the state action based on request from the designer. The request includes the actions they want enacted and inputs that would trigger the action. The designer is able to edit the variable used to evaluate the response score.