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Biomancy 2 Tags
Biomancy 2 registers new Tags which can be added to items, blocks or mobs using datapacks.
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biomancy:raw_meats
Food Items that are made of raw meat. This tag is primarily used by the Primordial Cradle to determine if the food is valid biomass. -
biomancy:cooked_meats
Food Items that are made of cooked meat. This tag is primarily used by the Primordial Cradle to determine if the food is invalid biomass.
biomancy:claws
biomancy:fangs
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biomancy:cannot_be_eaten_by_cradle
(since v2.2.8.0)
Prevents the item from being consumed & destroyed by the Primordial Cradle.
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biomancy:primordial_ecosystem_replaceable
(removed in v2.3.0.0)
Blocks that can be replaced with malignant or primal flesh by the spread of malignant flesh veins. -
biomancy:flesh_replaceable
(since v2.3.0.0)
Blocks that can be destroyed by the flesh mound growth and potentially be replaced with malignant or primal flesh by the spread of malignant flesh veins. -
biomancy:acid_destructible
(since v2.3.0.0)
Blocks that can be destroy by acid fluid on random tick. -
biomancy:allow_veins_to_attach
(since v2.3.0.0)
Force allows flesh veins to attach to these blocks. (this is especially useful for blocks with non-sturdy faces or odd collision box shapes, e.g. farmland) -
biomancy:disallow_veins_to_attach
(since v2.3.0.0)
Blocks that should never be covered with flesh veins.
Important
The following tags have been removed (v2.5.0.0) in favor of vanilla loot tables. Please see Biomancy-2-Despoil-Loot-Tables
Adding a mob to any of the following tags will make them drop the respective despoil loot.
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biomancy:sharp_fang
Mobs that would have fangs in real life. For example wolves, foxes, bats, cats, ocealots, bears, etc -
biomancy:sharp_claw
Mobs that would have claws in real life. For example wolves, foxes, bats, cats, ocealots, bears, etc -
biomancy:sinew
Generic drop for mobs that still have meat on their bones -
biomancy:bile_gland
Generic drop for mobs that don't have any specialized glands -
biomancy:toxin_gland
Mobs that are toxic to players like Cave Spiders, Pufferfish, Bees, etc -
biomancy:volatile_gland
Mobs that are explosive like Creepers, Ghasts, Blazes, Withers, Ender Dragons, etc -
biomancy:bone_marrow
Mobs that are mostly made up of bones (skeletons) like Skeleton Horses, Wardens, etc.
The #minecraft:skeletons tag is part of this tag by default.
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biomancy:withered_bone_marrow
Mobs that belong into the wither & skeleton category like Wither Skeletons and the Wither