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Instant Action!
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\emph{BattleTech: Instant Action} is a supplement that is intended to add depth and variety to pickup games. | ||
\emph{BattleTech: Instant Action} missions can be used to expand the number of casual scenarios available for \emph{BattleTech: Outworlds Wastes}. | ||
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\emph{BattleTech: Instant Action} is available as a free PDF to download online at | ||
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\href{https://victorypointproductions.neocities.org/instantaction}{https://victorypointproductions.neocities.org/instantaction}. |
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In order to use \emph{BattleTech: Instant Action} missions as casual scenarios for \emph{BattleTech: Outworlds Wastes}, first each side agrees upon a BV limit. | ||
The standard \emph{BattleTech: Outworlds Wastes} limits of 6,000 BV for 1v1 or 10,000 BV for 2v2 agree with the recommendations for \emph{BatleTech: Instant Action}. | ||
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Next, both sides agree upon a Battlefield Support Points (BSP) budget and if Gambits and Conditions are being used. | ||
BSP can be used with or without Gambits and Conditions, and Gambits and Conditions may be used with no other BSP, such as BSP Strikes. | ||
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Then, each side selects an agenda and consults the Mission Matrix to determine which mission corresponds to this pair of agendas. | ||
Any special rules for the selected mission given in the Game Concepts section apply. | ||
The mission determines the primary objective. | ||
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Finally, each side selects a secondary objective per the instructions in Secondary Objectives subsection of the Scenarios section for \emph{BattleTech: Outworlds Wastes}. | ||
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The secondary objective is scored as described in the Secondary Objectives subsection of \emph{BattleTech: Outworlds Wastes}. | ||
The primary objective is scored as described below. | ||
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\begin{description} | ||
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\item {\bfseries Circle of Equals}: Each side receives a proportion of 7,000,000 C-bills based upon the ratio of the percentage of enemy BV \emph{destroyed} by each side. | ||
Units that withdraw do not count as \emph{destroyed} for the purposes of scoring. | ||
Award an extra 15\% to the side who had the last active units on the field during the End Phase, if any. | ||
For example, if the first side \emph{destroyed} 30\% of the enemy BV and the second side \emph{destroyed} 35\% of the enemy BV and had the only active units on the field during the final End Phase, then the second side is considered to have destroyed 50\% of the enemy BV. | ||
The first side receives 37.5\% of the C-bills and the second side receives 62.5\% of the C-bills. | ||
The first side receives 2,625,000 C-bills and the second side receives 4,375,000 C-bills. | ||
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\item {\bfseries Ambush}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront side's non-infantry units \emph{destroyed} or withdrawing. | ||
If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. | ||
For example, if 28\% of the Confront side's non-infantry units are \emph{destroyed} or withdrawing, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Confront side receives the remaining 44\% of the C-bills, or 3,080,000 C-bills. | ||
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\item {\bfseries Scanner Drop}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of target hexes with beacons placed. | ||
For example, if the Recon side placed 4 beacons, then the Recon side receives 4,666,667 C-bills and the Confront side receives the remaining 2,333,333 C-bills. | ||
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\item {\bfseries Death before Dishonor}: Each side receives a portion of 7,000,000 C-bills based upon the status of the objective. | ||
If the objective was destroyed, the Destroy side receives 7,000,000 C-bills. | ||
If the objective was carried off the Destroy side's map edge, then the Confront side receives 7,000,000 C-bills. | ||
Otherwise, each side receives 3,500,000 C-bills. | ||
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\item {\bfseries Take Intact}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Confront units except for the Prize that have suffered crippling damage. | ||
Units that withdraw count as crippled for the purposes of scoring. | ||
For example, if the Confront side has 6 units, then 1 of them is the prize and the remaining 5 are scored. | ||
If 3 of the 5 non-Prize units suffered crippling damage, then the Salvage side receives 4,200,000 C-bills and the Confront side receives 2,800,000 C-bills. | ||
If the Prize did not suffer crippling damage and all of the other Confront units suffered crippling damage, then the Salvage side may forgo all other \emph{salvage} to instead \emph{salvage} the Prize and add it to their list, paying only 30\% of the C-bill cost. | ||
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\item {\bfseries King of the Hill}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario. | ||
6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills. | ||
For example, if the first side earned 6 Victory Points and the second side earned 8 Victory Points, then the first side receives 42.9\% of the 6,000,000 C-bills and the second side receives 57.1\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus. | ||
The first side receives 2,571,1429 C-bills and the second side receives 4,428,571 C-bills. | ||
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\item {\bfseries Running Retreat}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of the Recon side's units that have not been \emph{destroyed} or immobilized. | ||
Units that withdraw count as \emph{destroyed} for the purposes of scoring. | ||
If the Hold side receives double the percentage of the Confront side's non-infantry units that are \emph{destroyed} or withdrawing, up to 100\%. | ||
For example, if 28\% of the Recon side's units are \emph{destroyed} or immobilized, then the Hold side receives 56\% of the C-bills, or 3,920,000 C-bills, and the Recon side receives 44\% of the C-bills, or 3,080,000 C-bills. | ||
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\item {\bfseries Bombing Run}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives delivered, out of 3 objectives. | ||
For example, if 2 objectives were delivered, then the Destroy side receives 4,666,667 C-bills and the Hold side receives 2,333,333 C-bills. | ||
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\item {\bfseries One Man's Trash}: The side controlling the data core receives 7,000,000 C-bills at the end of the game. | ||
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\item {\bfseries Scout Clash}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario. | ||
6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills. | ||
For example, if the first side earned 6 Victory Points and the second side earned 4 Victory Points, then the first side receives 60\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus and the second side receives 40\% of the 6,000,000 C-bills. | ||
The first side receives 4,600,000 C-bills and the second side receives 2,400,000 C-bills. | ||
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\item {\bfseries High Risk Extraction}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of agents removed, out of 3 agents. | ||
For example, if 2 agents were removed, then the Recon side receives 4,666,667 C-bills and the Destroy side receives 2,333,333 C-bills. | ||
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\item {\bfseries Scan or Recover}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of their objectives they complete. | ||
6,000,000 C-bills are awarded proportionally and the side that completes their objectives, if any, receives an extra 1,000,000 C-bills. | ||
For example, if the Recon side scanned 4 objectives, 67\% of their goal, and the second side left with 4 objectives, 100\% of their goal, then the first side receives 40\% of the 6,000,000 C-bills and the second side receives 60\% of the 6,000,000 C-bills and the 1,000,000 C-bills bonus. | ||
The first side receives 2,400,000 C-bills and the second side receives 4,600,000 C-bills. | ||
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\item {\bfseries Hot Potato}: The side not holding the objective at the end of the game receives 7,000,000 C-bills. | ||
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\item {\bfseries Under No Circumstances}: Each side receives a proportion of 7,000,000 C-bills based upon the percentage of objectives removed or destroyed. | ||
For example, if 2 objectives were removed and 3 objectives were destroyed, then the Salvage side receives 2,800,000 C-bills and the Destroy side receives 4,200,000 C-bills. | ||
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\item {\bfseries Get The Goods}: Each side receives a portion of 7,000,000 C-bills based upon the percentage of Victory Points each side earns and winning the scenario. | ||
6,000,000 C-bills are awarded proportionally and the side with the most Victory Points, if any, receives an extra 1,000,000 C-bills. | ||
For example, if the first side earned 6 Victory Points and the second side earned 6 Victory Points, then the first side receives 50\% of the 3,000,000 C-bills and the second side receives 50\% of the 3,000,000 C-bills. | ||
Neither side earns the 1,000,000 C-bill bonus. | ||
The first side receives 3,000,000 C-bills and the second side receives 3,000,000 C-bills. | ||
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\end{description} |
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\input{13-Instant-Action/0-Intro.tex} | ||
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% -------------------------------------------------------------------------------- | ||
\subsection{Mission Scoring} | ||
% -------------------------------------------------------------------------------- | ||
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\input{13-Instant-Action/1-Missions.tex} |
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% -------------------------------------------------------------------------------- | ||
% --------------------------------- Preamble ----------------------------------- | ||
% -------------------------------------------------------------------------------- | ||
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~\\ | ||
\href{https://ko-fi.com/bleptarts}{\includegraphics[alt='Outworlds Wastes logo', height=4in]{img/Outworlds-Wastes.png}} | ||
~\\ | ||
~\\ | ||
\LARGE\bfseries{Instant Action Compatibility Guide} \\ | ||
} | ||
\author{} | ||
\date{} | ||
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% Optional PDF information | ||
\ifpdf | ||
\hypersetup{ | ||
pdftitle={Outworlds Wastes}, | ||
pdfauthor={Jeremy L Thompson}, | ||
pdfsubject={BattleTech}, | ||
pdfkeywords={BattleTech} | ||
} | ||
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\setlength\parskip{5pt plus 2pt minus 1pt} | ||
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% -------------------------------------------------------------------------------- | ||
% --------------------------------- Document ----------------------------------- | ||
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\fancyfoot[R]{\small Instant Action} | ||
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% -------------------------------------------------------------------------------- | ||
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% -------------------------------------------------------------------------------- | ||
\section{Instant Action Compatibility Guide} | ||
% -------------------------------------------------------------------------------- | ||
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\input{13-Instant-Action/index.tex} | ||
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% -------------------------------------------------------------------------------- | ||
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% -------------------------------------------------------------------------------- |
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