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Added file for Curseforge Project Description. Why does their Markdow…
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…n have to suck so much?
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Gaelmare committed Oct 16, 2020
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<h1>Water Flasks for TFC:TNG!</h1>
<p>This was heavily inspired by Emris' <a
href="https://terrafirmacraft.com/f/topic/3460-tfc-07923-leather-water-sac-for-tfc">Leather Water Sac</a>
1.7.10 TerraFirmaCraft(TFC) add-on.
<p>The Water Sac <a href="https://www.curseforge.com/minecraft/mc-mods/tfc-leather-sac">Curseforge Page</a>
is not by the original author, and has the <a href="https://www.curseforge.com/project/325664/license">license</a>
completely <a href="https://github.com/emris/LeatherWaterSacTFC/blob/master/license.txt">incorrect</a>.
The source for the original mod is on <a href="https://github.com/emris/LeatherWaterSacTFC">github</a>.

<p>I missed this mod so much for TerraFirmaCraft for 1.12.2 (TFC:TNG), I needed a replacement.
Please see the TFC:TNG discord at <a href="https://invite.gg/terrafirmacraft">https://invite.gg/terrafirmacraft</a>
in channel #tfc-tng-addons for support.
Huge props to the TFC:TNG project for building a mod so much easier to code for than 1.7.10!

<p>The flasks now break at a configurable durability, and can be repaired using bladders.

<p>The durability bar is the color of the liquid inside, if any.</p>
<p></p>
<h3>Leather Flask</h3>
<li>To make the leather flask, you'll need two string, a bladder, two leather sides, and a knife.
<li>The capacity of this leather flask is 40% of the OG version, as it was very overpowered.
<li>The leather sides are knapped out of leather. Please look the recipe up in JEI, as it is different from the old
Leather Sac recipe.
<li>Fluid level in the leather flask is indicated by the apparent size.
<p></p>
<h3>Iron Flask</h3>
<li>Recipe includes burlap and a unfinished flask which is forged out of an iron sheet.
<li>The iron flask has quadruple the capacity of the leather flask.
<li>The iron flask also requires burlap to repair.
<li>Fluid level in the iron flask is shown by a bar in the center of the item.
<p></p>
<h3>Bladders</h3>
<p>As butchering skill increases, the chance to drop a bladder will increase, with certain skill levels required
before the bladder is obtainable from that species.
<table>
<thead>
<tr>
<th style="text-align:right"><strong>Animals</strong></th>
<th style="text-align:right"><strong>Butchering</strong></th>
<th style="text-align:right"><strong>Minimum</strong></th>
</tr>
</thead>
<tbody>
<tr>
<th style="text-align:right"></th>
<th style="text-align:right"><strong>Skill</strong></th>
<th style="text-align:right"><strong>Chance</strong></th>
</tr>
<tr>
<td style="text-align:right">Bears</td>
<td style="text-align:right">Novice</td>
<td style="text-align:right">50</td>
</tr>
<tr>
<td style="text-align:right">Bovines</td>
<td style="text-align:right">Adept</td>
<td style="text-align:right">60</td>
</tr>
<tr>
<td style="text-align:right">Equines</td>
<td style="text-align:right">Adept</td>
<td style="text-align:right">50</td>
</tr>
<tr>
<td style="text-align:right">Camel</td>
<td style="text-align:right">Adept</td>
<td style="text-align:right">50</td>
</tr>
<tr>
<td style="text-align:right">Sheep</td>
<td style="text-align:right">Expert</td>
<td style="text-align:right">25</td>
</tr>
<tr>
<td style="text-align:right">Goat</td>
<td style="text-align:right">Expert</td>
<td style="text-align:right">25</td>
</tr>
<tr>
<td style="text-align:right">Alpaca</td>
<td style="text-align:right">Expert</td>
<td style="text-align:right">25</td>
</tr>
<tr>
<td style="text-align:right">Llama</td>
<td style="text-align:right">Expert</td>
<td style="text-align:right">25</td>
</tr>
<tr>
<td style="text-align:right">Deer</td>
<td style="text-align:right">Expert</td>
<td style="text-align:right">15</td>
</tr>
<tr>
<td style="text-align:right">Gazelle</td>
<td style="text-align:right">Expert</td>
<td style="text-align:right">15</td>
</tr>
</tbody>
</table>

<p>As usual, if you break it, you get to keep the pieces.
<p>Please come to the TFC:TNG discord if you'd like to discuss.
<h2>Happy TFC!</h2>
<h5>Gaelmare</h5>

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