Releases: GreedyGame/immersive-ads-unity
Releases · GreedyGame/immersive-ads-unity
v1.4.2
Plugin :
- Added a new compact template for use cases where screen space is limited
- Added features for faster workflows
Improvements
- Updated viewability logic for non-google demand
- Minor bug fixes and optimizations
Built and tested with:
- Unity 2021 LTA and upwards
- Supports Ad Mob version v9.0.0 and upwards
v1.4.1
Plugin :
- Added support Admob Unity SDK 9.x (use v1.4.1-9 unity package)
- Added new display templates for creative variation
Improvements
- Minor bug fixes and optimizations
- Updated template UI for better visibility
Built and tested with:
- Unity 2019.4.0f1 and upwards
- Supports Ad Mob version v7.4.0 and upwards
v1.4.0
v1.3.1
Plugin :
- Improvements in ads cache system
- Added Event_OnAdPaid for impression level revenue
Fixes
- Fix for functionality of DisableAd in Editor
- Fix for auto refresh getting halted if ad load is received when Ad Holder is disabled using DisableAd(true)
- Fix for IOS null reference when trying to retrieve latency of loaded ad
Built and tested with:
- Unity 2019.4.0f1 and upwards
- Supports Ad Mob version v7.4.0 to v8.7.0
v1.3.0
Plugin :
- Support for running waterfall and header bidding strategy with Google Admob and GAM demand
Improvements
- Upgrades to the caching system to prioritize higher-paying ads
- Advanced ad performance tracking for better insights
Built and tested with:
- Unity 2019.4.0f1 and upwards
- Supports Ad Mob version v7.4.0 to v8.7.0
v1.2.8
Plugin :
- Ability to update Ad display properties dynamically using server controls without the need for new app releases
- Support for iOS (beta)
Improvements
- Improved Ad Display prefab visuals and editor controls
- More robust handling of timed operations and ad callbacks in the event of scene change or ad placements being destroyed
Fixes:
- Fixed ad request being automatically triggered even if AutoFetch is unchecked
Built and tested with:
- Unity 2019.4.0f1 and upwards
- Ad Mob version 7.4.0 and upwards
v1.2.7
Plugin :
- Improved caching system for faster ad loads
- Simplified Editor workflow
Fixes:
- Animation issues on native ad prefabs
- Fixed issues with accessing Unity API outside on the main thread
Know Issues:
- Ad Request is triggered in OnEnable even if AutoFetch is unchecked
Built and tested with:
- Unity 2019.4.0f1 and upwards
- Ad Mob version 7.3.1 and upwards