Split Action and MotionCommand Initial into Initial and Standby#2090
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alexschmander wants to merge 1 commit intoHULKs:mainfrom
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Split Action and MotionCommand Initial into Initial and Standby#2090alexschmander wants to merge 1 commit intoHULKs:mainfrom
Action and MotionCommand Initial into Initial and Standby#2090alexschmander wants to merge 1 commit intoHULKs:mainfrom
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Action and MotionCommand Initial into Initialand StandbyAction and MotionCommand Initial into Initial and Standby
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Currently, the `Initial` `Action` and `MotionCommand` are used during game state Initial and Standby. This is confusion and should be cleaned up. Additionally, there is currently no way of using the `LookAtReferee` `HeadMotion` without aactivting pose detection. This PR adds a `Standby` `Action` and `MotionCommand`, replacing the `Initial` ones when used in the `Standby` game state. Pose detection is now activated by using `HeadMotion::LookAtReferee` in either `MotionCommand::Standby` or `Stand`.
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Why? What?
Currently, the
InitialActionandMotionCommandare used during game state Initial and Standby. This is confusion and should be cleaned up. Additionally, there is currently no way of using theLookAtRefereeHeadMotionwithout aactivting pose detection. This PR adds aStandbyActionandMotionCommand, replacing theInitialones when used in theStandbygame state. Pose detection is now activated by usingHeadMotion::LookAtRefereein eitherMotionCommand::StandbyorStand.Fixes #2061
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