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fixed null world on biome set #774
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Can this section not stay how it is? since we already handle if the world is enabled in setIslandBiome no?
I think the previous code is alot cleaner
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ill do some testing, i also found it a bit redundant but i wanted to make sure we got rid of the problem
this still doesn't help anything if the worlds are enabled/disabled during server runtime - this is a separate issue tho