An edited version of WorkingFloor2 by 針金P, with new function to make the reflection blurry
Original version can be found here: https://hariganep.seesaa.net/
Load WorkingFloor2_Blur.pmx (it has the same role as the .x file in the original version, but now with sliders for configurations, and a bone to move/rotate the surface)
- Make WorkingFloor2_Blur.pmx be last at the "model display order" table, or else it won't look right when the surface is semi-transparent
- In case the effect causes low frame rate (bc you run serveral surfaces at once, or your computer is simply a potato), you can change the resolution of the reflection by changing the #define Resolution value in WorkingFloor2_Blur.fx. Reasonably low resolution should still look decent when being blurred, and it increases the frame rate
- If the model doesn't have reflection, chance that it doesn't have WF_Object.fxsub applied in the WorkingFloorRT tab of MME
- Feel free to edit, and distribute the edit
- Don't re-distribute the effect without changing anything. Instead, link to this page
- Credit 針金P and KH40 when you use the effect, and when you distribute edits of the effect